Tepacs Species in Erthos | World Anvil

Tepacs

The Tepac race is one of brutality, strength, and war. They live to fight, murder, and rampage. Unlike all of the races, they do not live in peace no matter what. They appeared from The Wilds once people began to immigrate that way. While they are savage and often crude, they are intelligent. They work together to defeat their enemies.

Basic Information

Anatomy

Humanoid, hunchbacks, back and arms are covered in Porcupine like spines that they can use to attack or defend.

Genetics and Reproduction

Sexual reproduction. 1 child per 5 months.

Growth Rate & Stages

Tepacs reach adulthood by the age of 10.

Dietary Needs and Habits

Tepacs are mostly Carnivores having no need to eat vegetation.

Additional Information

Social Structure

Strongest member of the tribe is the leader and demands absolute respect and obedience from all members of the tribe.

Facial characteristics

Faces, elongated with fangs that jutted out from the upper lip down to the bottom of their jaws.

Geographic Origin and Distribution

Average Intelligence

The Tepacs have average intelligence but they will never be known as the great thinkers of the world. Most of their intelligence and discover is learning how to fight better, make better weapons, or inflict pain.

Perception and Sensory Capabilities

Great hearing and sense of spell.
Lifespan
45 years
Average Height
6'-7'
Average Weight
200-250 lbs
Average Physique
Most Tepacs are fit and great warriors. Those that are not generally do not survive long in the brutal tribes.
Body Tint, Colouring and Marking
greyish
Geographic Distribution

Tepac

Medium monstrous race, chaotic evil
Armor Class 14 (Natural Armor)
Hit Points 56 (8d8+24) 8d8+24
Speed 30ft

STR
14 +2
DEX
9 -1
CON
16 +3
INT
14 +2
WIS
11 0
CHA
8 -1

Saving Throws Strength + 4, Con +5
Skills Athletics +4, Survival +4
Damage Vulnerabilities Extract of the Silver Lily
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft.
Languages Common
Challenge 3 (700 XP)

Innate Spellcasting. The Tepacs’s spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells requiring no material components:

2/day: Acid Arrow


Martial Advantage: Once per turn, the Tepac can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the Tepac that isn't incapacitated.


Actions

Multiattack: The Tepac can make two attacks: Two with its claws or four with its Spikes.

Claw Melee Weapon Attack+4 to hit, reach 5 ft., One Target. Hit: 1d8+2 slashing damage.

Spikes Ranged Weapon Attack: +1 to hit, Range 30/60 ft. One Target Hit: 1d6+1 piercing damage

Reactions

Spine Explosion When the Tepac takes damage it can use its reaction to explode the spines from its back in a deadly storm. Every creature within ten feet of the Tepac must make a Dexterity saving throw (DC 13). On a success, they take no damage. On a failure, they take 2d8+2 piercing damage from the spines. Other Tepac can not be hurt by another Tepac's Spine Explosion.


 

"Bony spines protrude from the back and arms of this creature. Its elongated face has a mouth which is filled with jutting fangs."