Amorphous. The sanquel can move through a space as narrow as 1 inch wide without squeezing. Spider Climb. The sanquel can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Tracker. Once per week the sanquel or its creator can choose a creature it can see to be its target. it will know where the creature is at all times as long as they are both on the same plane of existence.
Multiattack. the sanquel makes one attack with its blood spear and one attack with its blood dart. Blood Spear. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: # (1d6 + 2) [piercing] damage plus the target must make a Constitution Saving throw DC 14. On a failure, the target takes an additional 1d6 necrotic damage. the sanquel will heal half the damage dealt by this attack. Blood Dart. RangedWeapon Attack: +7 to hit, range 5/20 ft., 1 target. Hit: 5 (1d4 + 3) [piercing] damage.
Grappling Form. When the Sanquel is hit with a melee attack it can use its reaction to grapple (escape Dc 14) the creature which struck it. While grappling the target, the sanquel has advantage on attack rolls against it.