Misty Elk

The Misty Elk is a nature spirit who resides in the cold forests and hills of the world. It is not clear if there is just one Spirit or many of them.

Misty Elk CR: 4

Huge beast, unaligned
Armor Class: 16 (Natural Armor)
Hit Points: 80 (10d12 + 20)
Speed: 58 ft

STR

19 +4

DEX

16 +3

CON

14 +2

INT

10 +0

WIS

14 +2

CHA

10 +0

Saving Throws: DEX +5, CON +4
Skills: Perception +4
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Exhaustion
Senses: Darkvision 120 ft, Passive Perception 14
Languages: Giant Elk, Sylvan
Challenge Rating: 4

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.   Chilling Form. The elk can pass through the space of hostile creatures. Any creature's space it passes through must make a Constitution Saving throw DC 14 or take 2d6 cold damage. This can only happen to a creature once per turn.

Actions

Multiattack. The Elk makes one ram and two hooves attacks   Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.   Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

Reactions

Misty Disappearance. When hit with an attack the elk can use its reaction to cast misty step.

A Spirit from the cold forests of the world whose form is made of the morning mist. They appear as giant elks whose forms are insubstantial. Depending on their age they have many horns on top of their heads.