The Cult of Marwen, the Lord of Beasts. They are known simply as savages and usually wear red robes with the symbol of their master emblazoned on the back. Although they can be found in civilized areas, they know they are not often welcome so they flock to the Wilds or other unexplored areas. Often hunters, warriors, or those obsessed with gaining strength worship the Spirit.
Rituals of the cult usually incorporate some form of sacrifice, mostly animals but occasionally a human can be sacrificed. In order for a person to join the cult they must prove themselves in a test, a hunt for the most vicious creature in the nearby area.
Usually, the cults are independent of one another, one head priest leading initiates to further his own goals. So far nothing has organized the cults and each one only has a few members in it.
The strongest member of the group is the leader.
To grow in strength and to run wild against civilization.
The Cult of Marwen is believed to have begun when a man was lost in the Wilds, his family had died during their travels but he managed to survive. He was visited by a servant of Marwen who taught him the ways to survive in the dangerous land. It made him strong and he found others who were lost in The Wilds or fled into them for one reason or another. Soon, they began to worship Marwen who gave them strength to survive and to prosper.
Grow Strong
Take What You Need
Civilization is for the Weak
The Beasts Shall Rule the World
The cult believes in strength and the natural order of nature. Survival of the fittest is the motto of the cult but they are not cruel. Some members of the cult do aid others to prove themselves as the superior members of their society.
Marwen's Blessing (Recharge 5 or 6). When the savage takes damage they can enter a blood frenzy. Every time they take damage they can add 1d6 to their next damage roll. This blood frenzy lasts for 1d4 rounds. They also gain a vulnerability to radiant damage or if a healing spell targets them they take damage instead of healing. If they take healing magic then the blood frenzy ends early.
Aspects of the Beast: Some of the cults have begun to use their divine powers to graft slain animal and spirit parts to themselves.
Most of the sects are just because they live in different areas from the other worshipers of Marwen.
A particularly violent sect has made the area west of
Castle Sirather their home. Rumors have begun to spread that they are hunting people and kidnapping them from local villages.