Manu
Mental characteristics
Personal history

The Skeleton Lord is a capricious Spirit who has resided in the Desert of Ruins.
The Skeleton Lord is a capricious Spirit who has resided in the Desert of Ruins.
Spellcasting. Manu is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Manu has the following cleric and warlock spells prepared: Cantrips (at will): Thaumaturgy, toll the dead 1st level (4 slots): command, guiding bolt, Shield 2nd level (3 slots): hold person, ray of enfeeblement, silence 3rd level (3 slots): animate dead, dispel magic 4th level (3 slots): dimension door, divination 5th level (2 slots): contagion, negative energy Flood 6th level (1 slot): harm
Magic Resistance. Manu has advantage on saving throws against spells and other magical effects.
Multiattack. Manu can use his Spirit's Curse ability and makes one attack with his Mace of Bones. Mace of Bones. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have a bone at random break within its body. At the DM's discretion, it can have one of the following effects, speed is reduced by 10, disadvantage on Concentration checks, 1d4 repeating damage at the end of its turn, can not wield two handed weapons or a weapon in a random hand. These effects end when the target gains the effects of a lesser restoration spell. Spirit's Curse. Manu targets one creature it can see within 60 feet of it. If the target can see Manu, it must succeed on a DC 18 Wisdom saving throw against this magic or suffer one level of exhaustion. A target that succeeds on the saving throw is immune to the Spirit's Curse of Manu for 24 hours. Any levels of exhaustion accrued from this ability disappear after 1 long rest.
Manu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Manu regains spent legendary actions at the start of its turn. Mace Swing. Manu makes one attack with its Mace of Bones. Skeletal Claws. Hands of Bones reach up from the ground around Manu. Each creature within 5 feet of the Manu must succeed on a DC 16 Dexterity saving throw or be restrained until the end of the creature's next turn. Blasphemous Word (Costs 2 Actions). Manu utters a blasphemous word. Each non-undead creature within 10 feet of him that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the Manu's next turn. Soul Drain (Costs 2 Actions). Manu magically drains creatures of their vitality. Creatures within 60 feet of the Manu, including ones behind barriers and around corners, must succeed a DC 16 Constitution saving throw. On a failure they lose 2d8 hit points permanently. These can only be regained by use of a lesser restoration spell. Manu heals the total damage taken.
On initiative count 20 (losing initiative ties), Manu takes a lair action to cause one of the following effects; Manu can’t use the same effect two rounds in a row.
Manu has created a fortress within the Desert of Ruins. From the top of this fortress he conducts his foul experiments. If Manu is encountered in his lair he has a challenge rating of 16 (15,000 XP).
Manu's Fortress and the surrounding lands are warped in any of the following ways by the creature’s dark presence: