Lock Picking Rules

A way to spice up the lock picking of a rogue. The person attempting to unlock a lock rolls d6s; the goal is to roll a certain number of 6s before rolling 1s on the dice. If a 6 is rolled that tumbler of the lock is secure and the player continues to roll until all of the tumblers are secure. Rolling a 1 breaks the lock pick and resets the tumblers.   The Players can roll a sleight of hand check to keep the tumbler in a locked position so that it does not reset if a 1 is rolled. If this attempt fails by 5 or more then the tumbler is reset.   Lock Difficulty   Easy Locks. Require 2 (6s) to be rolled. Sleight of hand DC to keep tumblers locked is 10   Medium Locks. Requires 3 (6s) to be rolled. Sleight of hand DC to keep tumblers locked is 15   Hard Locks. Requires 4 (6s) to be rolled. Sleight of Hand DC to keep tumblers locked is 20   Masterwork Locks. requires 6 (6s) to be rolled. Sleight of Hand DC to keep tumblers locked is 25