Kamana

These Spirit beasts are known for the powerful lightning and thunder that they hunt with. They are dangerous hunters who thrill in appearing right in front of their prey with a loud bang.

Kamana CR: 5

Large elemental/beast, chaotic neutral
Armor Class: 14 (natural armor)
Hit Points: 90 (12d10+24)
Speed:

STR

18 +4

DEX

18 +4

CON

14 +2

INT

6 -2

WIS

14 +2

CHA

10 +0

Saving Throws: Dex +7
Skills: Perception +5, Stealth +7, Survival +5
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagic Weapons
Damage Immunities: lightning, thunder
Condition Immunities: charmed
Senses: Darkvision 120 ft., Passive Perception 15
Languages: Understands common but does not speak it.
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Lightning reflexes. The kamana has advantage on all dexterity checks.

Actions

Multiattack. The kamana makes 2 claw attacks.   Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.   Lightning Bolt (Recharge 5 or 6). A bolt of lightning comes from the kamana in a 30 ft. straight line. Every creature within that line must make a dexterity saving throw DC 15 or take 3d6 lightning damage. 

Reactions

Thunderflee (recharge 5 or 6). When the kamana gets hit with an attack, it teleports itself to an unoccupied space it can see within 60 ft. Immediately after it disappears, a thunderous boom sounds, and each creature within 10 feet of the space it left must make a Constitution saving throw DC 15, taking 3d6 thunder damage on a failed save, or half as much damage on a successful one.

Kamanas are large junble cats with white fur with bright yellow streaks going through it. They have distinct tails that are always pointed to the sky.