Hob

Hobs are strange mortal race who appeared in the Wilds when the other mortal races began to expand. As the other races began to explore the hobs stayed in the wilds for the most part choosing to form bands and tribes that were nomadic; similar to the tribes of humans on the Eastern Plains.

Basic Information

Anatomy

humanoid; small wings of a light membrane are on their backs. They are capable of short flights.

Additional Information

Facial characteristics

Hobs often have large sloping foreheads and bulbous noses.

Geographic Origin and Distribution

Most of the hobs live in the wilds, but some are beginning to immigrate through the other regions. Once of the places there feel most at home at is in the Passage of Caverns.

Average Intelligence

Hobs are reasonably intelligent; most of their best discoveries have been with animal husbandry and botany. Hobs excel at working with animals.

Perception and Sensory Capabilities

Hobs have some inherent magic; are able to create small fires out of thin air. Their hands are also covered in small needle-like spines that they can use to inject a stunning poison into their enemies.

Civilization and Culture

History

The hobs were content to explore the Wilds and the lands to the south that were completely unknown. That was until the emergence of the Ogres from their mountain. The Ogres began to dominate the hobs and lead them in brutal conflicts with the humans of the Isle of Mystrium.   Once the war was over; most of the hob population was sealed in the Mountain with the ogres. There are still plenty of tribes and families who wander the wilds.

Hob CR: 1/2

Small humanoid (goblinoid), typically chaotic
Armor Class: 15 (leather armor, shield)
Hit Points: 10 (3d6)
Speed: 30 ft , fly: 20 ft

STR

8 -1

DEX

14 +2

CON

10 +0

INT

10 +0

WIS

8 -1

CHA

8 -1

Skills: Stealth +6
Senses: Darkvision 60 ft., Passive Perception 9
Languages: Common, Goblin
Challenge Rating: 1/2

Fire Starter. The hob can cast create bonfire at will.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.   Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.  

Bonus Actions

Paralytic Touch (recharge 5 or 6). As a bonus action the hob make a melee touch attack against the target. The target must make a Constitution saving throw DC 10. On a failure, the target is restrained until the end of the hob's next turn.

Hobs are strange mortal spirits who appeared in the Wilds when the other mortal races began to expand. Not much is known about this race except that they are often servants of Ogres and are mischievous to any they encounter.
 

Hob Gang Leader CR: 1

Small humanoid (goblinoid), typically chaotic evil
Armor Class: 15 (leather armor, shield)
Hit Points: 18 (4d6+4)
Speed: 30 ft , fly: 20 ft

STR

12 +1

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

8 -1

CHA

10 +0

Skills: Stealth +6
Senses: Darkvision 60 ft., Passive Perception 9
Languages: common, goblin
Challenge Rating: 1 ( 200 XP)

Fire Starter. The hob can cast create bonfire at will.

Actions

Multiattack. The Hob Gang Leader makes 2 attacks.   Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.   Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.  

Bonus Actions

Paralytic Touch (recharge 5 or 6). As a bonus action the hob make a melee touch attack against the target. The target must make a Constitution saving throw DC 10. On a failure, the target is restrained until the end of the hob's next turn.

Reactions

Hob Mischief. When the Hob Gang Leader takes damage from a melee attack he can immediately cast create bonfire on the creature that hit him.

These hobs are stronger than their brethren and slightly smarter.
 

Hob Priest CR: 2

Medium humanoid (goblinoid), typically chaotic
Armor Class: 14 (leather armor)
Hit Points: 23 (5d6+5)
Speed: 30 ft , fly: 20 ft

STR

8 -1

DEX

14 +2

CON

14 +2

INT

10 +0

WIS

12 +1

CHA

14 +2

Skills: Stealth +6
Senses: Passive Perception 12
Languages: Common, Goblin
Challenge Rating: 2 ( 450 XP)

The hob priest is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:   Cantrips (at will): eldritch blast, friends, minor illusion   1st–2nd level (2 2nd-level slots): charm person, hex, crown of madness, ghoulish hunger


Fire Starter. The hob can cast create bonfire at will.

Actions

Dagger. Melee Weapon Attack +4 to hit reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Paralytic Touch (recharge 5 or 6). As a bonus action the hob make a melee touch attack against the target. The target must make a Constitution saving throw DC 10. On a failure, the target is restrained until the end of the hob's next turn.

These are the priests of hub society who delight in mischief and tormenting others.
Lifespan
60-70 years
Average Height
4 feet to 4 and a half feet
Average Weight
100-120 lbs
Average Physique
Most hobs are lanky individuals with arms that go down almost to the ground.
Body Tint, Colouring and Marking
Most hobs have tan skin from the fact that they spend so much time outside. They are known to be lovers of tattoos
Geographic Distribution