Dameticas

Dameticas are masochistic spirits who usually worship a Spirit of Pain. They are prized by other spirits for their abilities to heal their allies. Often they serve as personal assistants for stronger Spirits who keep them around in case they get into trouble.

Basic Information

Anatomy

They stand about 11-12 feet tall with open lesions all over their bodies that weep blood. Their faces are always in an aspect of pain and they wear heavy Devil Iron chain shirts with cruel ridges on them to protect themselves.   They have claws that resemble syringes that they use to pierce the flesh of their enemies and those that they have to heal.

Dametica CR: 13

Large fiend, lawful evil
Armor Class: 17 (Devil Iron Shirt)
Hit Points: 128 (16d10 + 48)
Speed: 40 ft , fly: 30 ft

STR

12 +1

DEX

16 +3

CON

16 +3

INT

14 +2

WIS

20 +5

CHA

14 +2

Saving Throws: DEX +8, CON +8, WIS +10
Skills: Insight +10, Medicine +10, Religion +7
Damage Resistances: Acid, Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Necrotic, Poison
Condition Immunities: Exhaustion, Frightened, Poisoned
Senses: Truesight 60 ft, Passive Perception 20
Languages: All
Challenge Rating: 13

The dametica is a 16th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The dametica has the following cleric spells prepared:   Cantrips (at will): guidance, mending, sacred flame, spare the dying , toll the dead   1st level (4 slots): command, cure wounds, inflict wounds, guiding bolt   2nd level (3 slots): Calm Emotions, Hold Person, Prayer of Healing   3rd level (3 slots): Mass Healing Word, Revivify, life transference   4th level (3 slots): Banishment, Divination, Guardian of Faith   5th level (2 slots): Contagion, Greater Restoration   6th level (1 slot): Harm   7th level (1 slot): Regenerate   8th level (1 slot): Unholy Aura


Alerted Reactions. The dametica is unnatural quick and can take two reactions in a round and have advantage on dexterity saving throws.   Regeneration. The dametica regains 30 hit points at the start of its turn. If the dametica takes radiant damage, this trait doesn't function at the start of the dametica's next turn. The dametica dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. the dematica makes two claw attacks   Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 1) slashing damage plus the target must make a Constitution saving throw DC 16 or be paralyzed until the end of their next turn.

Reactions

Curse of Vengeance. When an enemy hits an alley within 20 feet the dametica can use its reaction to curse the attacker. Until the end of their next turn, any attack against the attacker deals an additional 1d6 necrotic damage.

They stand about 11-12 feet tall with open lesions all over their bodies that weep blood. Their faces are always in an aspect of pain and they wear heavy Devil Iron chain shirts with cruel ridges on them