The dametica is a 16th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The dametica has the following cleric spells prepared: Cantrips (at will): guidance, mending, sacred flame, spare the dying , toll the dead 1st level (4 slots): command, cure wounds, inflict wounds, guiding bolt 2nd level (3 slots): Calm Emotions, Hold Person, Prayer of Healing 3rd level (3 slots): Mass Healing Word, Revivify, life transference 4th level (3 slots): Banishment, Divination, Guardian of Faith 5th level (2 slots): Contagion, Greater Restoration 6th level (1 slot): Harm 7th level (1 slot): Regenerate 8th level (1 slot): Unholy Aura
Alerted Reactions. The dametica is unnatural quick and can take two reactions in a round and have advantage on dexterity saving throws. Regeneration. The dametica regains 30 hit points at the start of its turn. If the dametica takes radiant damage, this trait doesn't function at the start of the dametica's next turn. The dametica dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. the dematica makes two claw attacks Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 1) slashing damage plus the target must make a Constitution saving throw DC 16 or be paralyzed until the end of their next turn.
Curse of Vengeance. When an enemy hits an alley within 20 feet the dametica can use its reaction to curse the attacker. Until the end of their next turn, any attack against the attacker deals an additional 1d6 necrotic damage.