The aldraith is a 6-level sorcerer. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The aldraith has the following sorcerer spells prepared: Cantrips (at will): chill touch, friends, mind sliver, minor illusion, mold earth 1st level (4 slots): charm person, ray of sickness, sleep 2nd level (3 slots): blindness/deafness, darkness, hold person 3rd level (3 slots): major image
Adrenaline Surge. When the Aldraith downs or kills a creature they can immediately take another action.
Multiattack. The aldraith makes two slam attacks Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 3) bludgeoning damage plus the target must succeed on a dexterity saving throw dc 14 or takes an additional 9 (3d4+3) piercing damage and is poisoned as it is bitten by the many mouths that cover the aldraith. Horrifying Visage. Each non-undead creature within 60 feet of the aldraith that can see them must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the aldraith is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the aldraith’s Horrifying Visage for the next 24 hours.