Aldraith

A Spirit who is born is known for its hunger for adrenaline-rich targets. It likes to cause fear and excitement in their targets before they consume them.

Basic Information

Anatomy

It appears a bloated corpse that is covered in suckers that are constantly moving to attack its target.

Additional Information

Perception and Sensory Capabilities

Darkvision 120 feet.   Sorcery Spells: The aldraith is a sorcerer whose spells are often enchantments or illusions designed to excite or terrify their prey.

Aldraith CR: 8

Medium undead, lawful evil
Armor Class: 15 (Natural Armor)
Hit Points: 150 (25d8 + 50)
Speed: 40 ft

STR

16 +3

DEX

14 +2

CON

14 +2

INT

14 +2

WIS

10 +0

CHA

16 +3

Saving Throws: CON +5, CHA +7
Skills: Athletics +6, Deception +6, Persuasion +6
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Charmed, Stunned, Unconscious
Senses: Darkvision 120 ft.
Languages: common
Challenge Rating: 8

The aldraith is a 6-level sorcerer. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The aldraith has the following sorcerer spells prepared:   Cantrips (at will): chill touch, friends, mind sliver, minor illusion, mold earth   1st level (4 slots): charm person, ray of sickness, sleep   2nd level (3 slots): blindness/deafness, darkness, hold person   3rd level (3 slots): major image


Adrenaline Surge. When the Aldraith downs or kills a creature they can immediately take another action.

Actions

Multiattack. The aldraith makes two slam attacks   Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 3) bludgeoning damage plus the target must succeed on a dexterity saving throw dc 14 or takes an additional 9 (3d4+3) piercing damage and is poisoned as it is bitten by the many mouths that cover the aldraith.   Horrifying Visage. Each non-undead creature within 60 feet of the aldraith that can see them must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the aldraith is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the aldraith’s Horrifying Visage for the next 24 hours.

The Aldraith constantly shrouds its self in darkness, hoping to cause fear among those that see it. Its true form is that of a bloated corpse whose body is covered in sucker-filled mouths. They are constantly reaching and trying to bite at their enemies.