Strength Mechanics
Astrovolve LARP Mechanic: Strength Feats
Portraying Superhuman Strength in a Fantasy Medieval Setting
In Astrovolve LARP, Strength Feats are used to represent a character’s ability to perform physically impossible tasks, such as lifting immense weights, breaking barriers, or overpowering opponents in combat. This system is tiered, with four levels for player characters and additional levels for NPCs and divine entities.
General Mechanics
Players who possess Strength Feats must use roleplay cues, environmental interactions, and cooperative storytelling to demonstrate their strength in a fair and immersive way.
Consent & Safety
Players should communicate with others before engaging in Strength Feats that affect them (such as lifting or throwing another character).
Call System
A verbal declaration ("Strength Feat: [Level]") may be used to signal the ability’s activation.Physical Representation
While physical acting is encouraged, props or written indicators (like colored sashes or tokens) may be used for clarity.
Strength Feat Tiers
Each level represents an upper limit of weight manipulation and environmental effects.Level 1: Peak Human (800 lbs / ~360 kg)
- The strongest natural humans; akin to legendary warriors.
- Can lift or carry a full-grown horse, heavy anvil, or armored knight without strain.
- Can bend iron bars, break open wooden doors, and punch through weak walls.
- Can drag wagons or siege equipment short distances alone.
- In combat, can knock back human-sized opponents with a heavy blow (must be roleplayed cooperatively).
Level 2: Low Superhuman (2 tons / ~1,800 kg)
- Can lift and carry small carts, stone pillars, or an entire fully armored knight with gear effortlessly.
- Can tear off wooden doors, rip steel chains, or snap iron weapons in half.
- Can throw boulders, small logs, or heavy barrels with accuracy (props required for safety).
- In combat, can launch an enemy 10-15 feet (agreed upon by both parties).
Level 3: Moderate Superhuman (6 tons / ~5,400 kg)
- Can lift and carry warhorses, siege equipment, or small statues without effort.
- Can tear stone from buildings, break through thick castle gates, and punch through stone walls.
- Can uproot trees, toss large carts, or flip heavy wagons.
- Can cause minor tremors by stomping the ground (roleplayed, may need GM approval for structural effects).
- In combat, can one-handedly throw human-sized opponents, crush shields, or snap swords.
Level 4: High Superhuman (8 tons / ~7,200 kg)
- Can lift entire sections of walls, siege towers, or large statues.
- Can punch through reinforced steel doors and crack stone fortifications.
- Can launch boulders like catapults, rip apart iron chains, and lift entire trees as weapons.
- Can cause shockwaves with physical blows, knocking multiple enemies back (roleplay coordinated).
- Can run through walls, sending debris flying.
NPC & Boss Strength Feats (100+ Tons)
- Reserved for giants, dragons, colossi, and titanic creatures.
- May level buildings, uproot forests, or throw massive objects like ballistae.
- Often requires GM intervention to balance encounters.
Divine Strength (Theoretical Infinity)
- Reserved for gods, demigods, or legendary beings.
- Can alter landscapes, move mountains, or shatter the earth.
- Always controlled by the Game Master (GM).
Gameplay Guidelines
Environment Interaction
- Players must describe their actions vividly to make Strength Feats immersive.
- GMs or Marshals may determine the outcome of destructive actions.
Combat Balance
- Strength Feats should be used fairly—not abused to overpower players.
- NPCs and Game Masters may impose limits on destruction to maintain game flow.
Props & Special Effects
Heavy objects may have marked weight levels to clarify who can lift them. Safe LARP-legal boulder or log props can be thrown to represent attacks.
Consent & Safety in Roleplay
If a Strength Feat affects another player (lifting, throwing, pinning), both parties must agree beforehand. Forced movement should be negotiated in the moment to avoid accidents.
This system allows cinematic displays of power while keeping interactions fair and immersive. Players should work with GMs and fellow roleplayers to ensure that Strength Feats remain an exciting and balanced part of the game.
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