Dtaniynoa Bazmoroa
Beyond reach of compass or sextant, is the mysterious isle of D’taniynoa B’azmoroa, birthplace of the Wyrmkin.
Far to the southeast, beyond reach of compass or sextant, is the mysterious isle of D’taniynoa B’azmoroa, birthplace of the Wyrmkin. The large island is home to all manner of wildlife, it’s near tropical weather breeding a beautiful and dangerous variety of plant and animal life. It is here, amongst toxic plants, and vicious predators that the Wyrmkin are raised and tested. They live a fairly tribal life, centered almost entirely around the protection of their draconic parent. Wyrmkin who have been released from their parent’s service tend to band together, forming small groups that function like families, with more experienced Wyrmkin leading and teaching their younger cousins. Many wyrmkin leave the island to explore the wider world, but many mysteries remain on the island itself, learned only by the most diligent of their kind.
The population of the islands remains fairly small, numbering only in the hundreds, due partially to the emigration of a large percentage of Wyrmkin once they become independent, but also to the fact that Wyrmkin cannot breed, and only are born when a dragon returns to the island to reincarnate. The various tribes of D’taniynoa B’azmoroa function only loosely with any form of government. The eldest Wyrmkin lead family bands, and bands interact with each other mostly on peaceful terms. Bands tend to keep to their own territory, hunting and gathering for supplies, with little to no need to expand or migrate, since their population changes quite rarely.
The closest thing to a primary tribe would be considered the Golden Claw Tribe, which is led by three children of Asoriu, the Patient One. His children, Zuria, Auria, and Kolriu, have led the tribe for years now, keeping their people safe from local predators. The tribe identifies each other by painting a single claw gold, with a strange yellow flower that grows in their territory that glows in the moonlight. This tribe is deferred to with most major decisions, as the tribe holds more than two hundred Wyrmkin in its territory alone.
Meanwhile, Yrdellu, a son of the the Songstress Nydelli, is the leader of the Dragon’s Voice band, a small group of Wyrmkin who travel the island attempting to locate sacred sites of Dragons. These tribes only contain wyrmkin, as the other races find it quite impossible to reach D’taniynoa B’azmoroa. The isle itself is protected by powerful misdrective wards that no one besides the wyrmkin have ever been able to breach, which where supposedly placed their by the dragons themselves to turn away all but their children. Due to this, the wymrkin who dwell here have no contact with outsiders, the only trade taking place between them being with other wyrmkin who have returned from far away lands.
The Wyrmkin of the island tend not to worship the gods during their time on the island, though they do know of them. Anything they know of the mainland they learn from their dragon parent, or from other Wyrmkin who may have returned from visiting the mainland themselves. They know of the gods mostly as far away paragons, and may only learn to worship them after they become more accustomed to the idea of gods if they immigrate to the mainland.
The Wyrmkin have developed a small number of customs, that mirror their devotion to their parent in their everyday life. Younger Wyrmkin tend to do what they can to protect and impress their superiors, like they used to do with their parent. Older Wyrmkin focus on bettering the band, and their subordinates in order to better emulate what they believe it is to be a Draconic parent. They tend do things in the name of their parent, invoking their parents name in a small way before doing things they believe would bring them glory.
In the early weeks of the Spring of 1024, reports from Wyrmkin travelers from their mysterious island home report little change in their day to day lives in the early spring of 1024. A message was sent to the kingdoms of Erolan from the local draconic guardians of the Isle, stating that an incursion was attempted onto their isle through a cursed black mirror that was found on the isle. Several of their kind worked to gather to shatter the object and slay what few creatures appeared through it, and now diligently guard its remains.
9/1024 - There seems to be no change in the day to day life of the Isle of Dragons. Their magical wards have always protected their borders, and now that a Black Mirror was located and destroyed within the Isles borders, the forces of the enemy seem sufficiently cut off.
Costuming
The wyrmkin of Dtaniynoa Bazmoroa initially only have a rudimentary concept of clothing, wearing hides and skins hunted from local fauna. Most wyrmkin quickly adopt the clothing customs of the territory they travel to after their draconic parent releases them, as they are quite adept at absorbing cultures of places they travel to, despite their naivete.
Kingdom Skills
None. Wyrmkin players cannot come to Terrae Novae directly from Dtaniynoa Bazmoroa, and only come by way of integration into another society first.