Tyche
Bonus Proficiencies
While bound to Tyche, you gain proficiency with all gaming sets. Additionally, you can reroll any ability check you make to play nonmagical games of skill.Lucky Hit
Once on each of your turns, when you deal damage, you can reroll a damage die, and you must use the new roll.Stolen Luck
When you bind Tyche, roll a d20 and record the number rolled. This is your stolen luck roll. Once per turn, you can trade your stolen luck roll with any attack roll, ability check, or saving throw made by you or a creature that you can see. Your stolen luck roll becomes the number rolled for the attack roll, ability check, or saving throw, and your new stolen luck roll becomes the number that was been rolled on the d20. You can use this feature three times, and you regain all expended uses when you finish a long rest.Trait: Third Chances
While bound to Tyche, three small sigils (associated with a game of chance you are familiar with) float in front of your forehead. You can extinguish one of these sigils (no action required) to add 1d8 to an attack roll, ability check, or saving throw you make. However, once all three are extinguished, you take a −2 penalty to all subsequent attack rolls, ability checks, and saving throws you make until you finish a long rest or are no longer bound to Tyche.
The kindly and bold Tyche stole Luck itself, and offers it in turn to her binders.
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