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Tyche

Bonus Proficiencies

While bound to Tyche, you gain proficiency with all gaming sets. Additionally, you can reroll any ability check you make to play nonmagical games of skill.

Lucky Hit

Once on each of your turns, when you deal damage, you can reroll a damage die, and you must use the new roll.

Stolen Luck

When you bind Tyche, roll a d20 and record the number rolled. This is your stolen luck roll. Once per turn, you can trade your stolen luck roll with any attack roll, ability check, or saving throw made by you or a creature that you can see. Your stolen luck roll becomes the number rolled for the attack roll, ability check, or saving throw, and your new stolen luck roll becomes the number that was been rolled on the d20. You can use this feature three times, and you regain all expended uses when you finish a long rest.

Trait: Third Chances

While bound to Tyche, three small sigils (associated with a game of chance you are familiar with) float in front of your forehead. You can extinguish one of these sigils (no action required) to add 1d8 to an attack roll, ability check, or saving throw you make. However, once all three are extinguished, you take a −2 penalty to all subsequent attack rolls, ability checks, and saving throws you make until you finish a long rest or are no longer bound to Tyche.
The kindly and bold Tyche stole Luck itself, and offers it in turn to her binders.

Legend

When K’Sir scattered the words of creation, a lone commoner named Tyche uncovered the word of Luck and stole it for herself. The gods and heroes of that age scoured the world for every Word of Creation, for the Words’ power could alter the very laws of the multiverse. Many who found one became tyrants or demigods, abusing their Word until they met a grisly end, either through their misused magic or the envious daggers of others.   The gods, however, never uncovered the word for Luck. Even as the Words were compiled into Magic by Lexicon, Luck remained elusive. The commoner Tyche lived a good life, an unnaturally long and happy one, content to only use her gift to help those around her. When the avatar of Death arrived to claim Tyche and her Luck, she greeted its cold visage cheerfully. She asked of the reaper only that she could spread Luck among those who deserved it, rather than pass it along to the gods. That way, the patient, the bold, the tenacious, and the needy might have their day. Clever as always, Death agreed, stealing a sliver of Luck for itself, such that it might win any game it plays against mortals.   Tyche doesn’t seem to mind, as her vestige rolls dice with Death often, and has never lost.

Flaw

While bound to this vestige, you gain the following flaw: “I compulsively gamble, no matter the odds.”

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