Rostam
Armor Infernal
Bonus Proficiencies
While bound to Rostam, you gain proficiency with heavy armor, as well as with flails and morningstars.Mortal Bargain
While bound to Rostam, whenever you are reduced to 0 hit points but not killed outright, you remain conscious and don’t begin making death saving throws until the end of your next turn. If you take any damage while you have 0 hit points, you instantly fall unconscious and suffer one death saving throw failure.Fiendish Resilience
Whenever you take bludgeoning, piercing, or slashing damage while wearing heavy armor, you can use your reaction to reduce the damage taken by 1d12. You can further reduce the damage by an additional 1d12 for each vestige other than Rostam you have bound. Once you use this feature, you can’t use it again until you finish a short or long rest.Trait: Hideous Armor
While bound to Rostam, you can use your action to summon his hideous, infernal armor around yourself, along with any melee weapon of your choice with which you are proficient. The armor is a suit of plate that can’t be destroyed, and you can wear it without penalty, regardless of your Strength score. This equipment vanishes when you dismiss them as an action, or when you are no longer bound to Rostam. The armor seems to be alive and is terrible to gaze upon. If you make a Charisma (Intimidation) check while wearing this armor, you can treat the result as a 10, or your binder level plus your Charisma modifier, whichever is higher.
Mythical armor of indescribable evil, Rostam will appear about his binders and shelter them from harm.
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