K'Sir
Thief Primeval
Bonus Proficiencies
While bound to K’Sir, you gain proficiency with scimitars, shortswords, and thieves’ tools.Sneak Attack
While bound to K’Sir, once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The extra damage dealt by this feature increases by 1d6 for each vestige other than K’Sir you have bound. If you already have the Sneak Attack feature from your class, you add this damage to the Sneak Attack roll.Thief’s Instincts
You can take the Dash, Disengage, or Hide action as a bonus action. You can use this feature twice and regain all expended uses when you finish a short or long rest.Trait: K’Sir’s Mark
While bound to K’Sir, your skin becomes branded with all manner of ancient runes and symbols, which magically silence your movements. You don’t have disadvantage on Dexterity (Stealth) checks due to wearing wearing any type of armor. Additionally, if you make a Dexterity (Stealth) check, you can treat the result as a 10, or your binder level plus your Charisma modifier, whichever is higher.
A mythic thief who once stole power from the mighty dragons, K’Sir offers binders his roguish cunning and his infamous mark.
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