Emulating the Hunter means accepting your place as a bulwark between civilization and the terrors of the wilds. As you walk the Hunter’s path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.
Favored Enemy(3rd Level)
When you take this subclass, pick one of the following creature types: Abberations, Beasts, Celestials, Dragons, Fey, Fiends, Giants, Monstrosities, or Undead. You have a +2 to damage against creatures of the type. You also gain Advantage on Survival checks to track creatures of this type.
At the 9th Level, you pick a second creature type, and the bonus damage also goes up to +4 against both favored enemy types.
Use Every Piece(3rd Level)
Your training in hunting these creatures includes how to make use of all parts of these creatures. You gain proficiency in either Survival or Arcana.
When you are attempting to HARVEST anything from a creature type that you have as a favored enemy, you have advantage on Survival or Arcana checks to harvest anything from them.
Hunter's Prey(7th Level)
At 7th level, you gain one of the following features of your choice.
Colossus Slayer
Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum.
Giant Killer
When a Large or larger creature within 5 feet of you makes an attack against you, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.
Multiattack Defense
When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
Steel Will
You have advantage on saving throws against being frightened.
Evasion(11th Level)
You can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or a lightning bolt spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail.
Hunters Resistance(15th Level)
When you take damage, you can use your reaction to gain resistance to that type of damage. This resistance persists until the end of your next turn.
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