Binders alone remember the esoteric legend of Erebus, the wellspring of all vestiges, the one being all gods fear.
Legend
Before the primeval gods laid the universe’s foundations, a groundwork upon which they could sculpt the antediluvian Chaos, they devised a failsafe to ensure their success. Before all else, they beckoned Erebus, a being of unmaking from beyond
the veil of reality, to unravel and destroy their creations. For the gods, in their wisdom, realized that not even they could forge a perfect world on the first try—indeed, countless universes were created and discarded before the gods settled for the current one, with its particular compromises and imperfections. Erebus was the tool for erasure, made to consume flawed universes and return them to the Chaos so that the gods might try again.
Eventually, it seems the primeval gods grew weary of fruitless creation, for then they committed the First Sin: suffering our universe to live through its painful gestation. Cataclysmic disasters swept the world in its infancy, but, perhaps by chance, it persisted and settled into what it is now: petty, brutish, and broken. Our universe’s denizens are all sentenced to die from the
moment of their births, magic is fleeting and volatile, and the fabric of the universe itself is surely unraveling, imperceptibly and steadily to a pathetic end.
To safeguard their flawed creation, the gods bound Erebus with the Stygian Seal and scattered the Words of Creation. Most speculate that Erebus lies deep within the Void, but history tells a more complex story: in ancient languages, the word Erebus simply means Darkness, and is used both as the name of the entity and the Void itself. This implies either the ancients saw no reason to distinguish between the two, or simply believed they were one and the same. Fittingly, Erebus does not speak to this; her vestige is a howling abyss, upon which all of creation is perched, and from which nothing escapes.
Flaw
While bound to this vestige, you gain the following flaw: “I do not speak."
Obliviate
At your touch, you unmake. As an action, you can touch a target, which can be a creature or an object. If the target is a creature, it must make a Constitution saving throw. On a failed save, or if the target is an object, it takes 10d10 + 50 necrotic damage, or half as much damage on a successful save. If this damage reduces the target to 0 hit points, it is totally unmade. An unmade
creature and everything it is wearing or carrying, except for magic items, is completely annihilated, leaving behind nothing, not even dust. The creature can be restored to life only by means of a true resurrection or a wish spell. Once you use this feature, you can’t do so again until you finish a long rest.
Trait: Vestigial
While bound to Erebus, you are divorced from reality, much like vestiges themselves, causing you to appear hazy and indistinct, as your form is stretched between the Material Plane and the Void. You have resistance to all damage. Additionally, you can move through other creatures and objects as if they were difficult terrain. You take 4d10 force damage if you end your turn inside an object, as you are ejected into the nearest unoccupied space.
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