Nolimon Species in Erenel | World Anvil

Nolimon

Although the Elves⁣⁣⁣ as a race are in decline, they created a lasting legacy that will forever mark Erenel. Drawn to their mystery and beauty, some Human⁣⁣⁣ wanderers give themselves to a homestead in the hope of gaining "enlightenment," a ritual performed to change willing Humans into being more Elf-like.
 
Elves typically keep to themselves out of shame or stubbornness for their past transgressions. However, humans are an adaptable and curious race. Many of which seek out Elf homesteads in the hope of gaining enlightenment from the time before the Era of Inner Flame (EoIF).    These humans are "enlightened" from a distinct rune etched on their back or shoulder during the infamous Ritual of Iswa and become Elf-Like. Humans who successfully complete the Ritual of Iswa are known as Nolimon. Their bodies become more graceful and elegant. Their ears lengthen, and they began to feel a natural affinity to the Bond similar to Elves, though not as prominent.

Basic Information

Anatomy

Nolimon tend to be of sturdier build than Elves⁣⁣⁣ but more slender than most Human⁣⁣⁣ with the same range of skin complexions. Nolimon typically share eye and hair colors with their former human ethnicity and can grow more prominent facial hair. Their ears are tapered but not as long as a normal Elf.

Genetics and Reproduction

When a Nolimon reproduces with another Nolimon, Human or Elf, the child will always take the mother's race. Nolimon are born following a 9-month pregnancy, although it is rare since most Nolimon choose not to mate with other Nolimon. They believe it is an important gift to choose to perform a Ritual of Iswa rather than inheriting "enlightenment."

Civilization and Culture

Naming Traditions

Nolimon will either retain their previous Human first name or replace it with an Elf naming tradition. However, they will no longer keep a formal last name, instead choosing an "elder" name. Elder names tend to draw inspiration from the society who helped perform the Ritual of Iswa.

Elder Names: Aloro, Dalanthan, Liadon, Selevarun, Yaeldrist
Lifespan
Nolimon reach adulthood the same as a human but live much longer, often exceeding 160 years.
Average Height
5ft - 6ft
Average Weight
100 - 180 pounds

Seanan

Character played by Rasrika

Ritual of Iswa

The Ritual of Iswa is an hour-long ceremony in which an Elf community leader with strong ties to the Trance: Plane of Eternal Glade⁣⁣⁣ etches a distinct rune on a Human's back or shoulder. Once complete, this marking is filled with the ritual master's Elven blood before being christened in a cocoon and placing the Human into a meditative trance for five days and five nights.   During this meditative trance, the human's body changes while their mind is granted admission to float in Al'Madoon's subconscious state. When the newly changed Nolimon awakes, the ritual is complete. They are "enlightened" with the blessing of being surrounded by the Creator and claim a natural affinity to feeling the Bond.

Nolimon Stat Blocks

Your Nolimon character has a variety of natural abilities common with your ancestry.
Nolimon 5E Racial Traits

Nolimon

Ability Score Increase Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
Size Medium
Speed 30 ft

Adaptability

Gain proficiency in one skill or tool of your choice.  

Darkvision

Thanks to your now Elvish blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  

Enlightened Mind

You know one cantrip of your choice from the wizard spell list. Intelligence, Wisdom or Charisma is your spellcasting ability for this spell.  

Human Heritage

You have advantage on any deception checks made to pass as a human.  

Tethersense

You can feel a warm aura whenever one or more magical objects are within 15 ft of you. You can also cast the identify spell, requiring no verbal or material components, once per long rest. If you are not otherwise a spell caster, you do not learn the name or details, but you do gain a general understanding of the effects.

Languages. Common and one additional language of your choice


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