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Humans are an adaptable and ambitious people. With their penchant for migration and conquest, they are the most numerous and thriving race responsible for vast kingdoms and settlements across both continents. Their short lives when compared to other races, push them to achieve as much as possible with the years they are granted.
  No race has benefited more than humans as Erenel shifted into the Era of the Bonded One (EoBO). While other races fought among themselves to reclaim what was lost, numerous human civilizations on both the western continent Tonarian and eastern continent Lytharil, adapted to their new environments.   Living fully in the present and striving to leave a lasting legacy, humans built strong societies, reclaimed lost nations and reinforced indomitable kingdoms. Over time it would seem the only thing that could stop a human kingdom's advancement was another human kingdom.

Basic Information


Humans are more physically diverse than other common races. Individuals can stand from 5 feet to over 6 feet tall and weigh from 100 to 250 pounds. Human skin shades, hair colors and physical characteristics will change wildly between regions and ethnicity.   An Ahn' Kalin from the desert wasteland will have differing facial features, speak with a different dialect and have differing views on clothing, architecture and cuisine compared to a Caelian tribe in the Frozen Lands or Hanoi from the Iron Cage Summit.

Civilization and Culture

Naming Traditions

Having so much more variety than other cultures, humans as a whole have no typical naming tradition. Some human parents give their children names from other languages, such as Dwarf or Elves, but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors.

Culture and Cultural Heritage

Despite the constant war between bordering kingdoms, humans are the most social and tolerant race, accepting the company of all if they abide by society standards. Many attribute this to a human’s ability to thrive in almost any climate and terrain, resulting in their societies constantly meeting new neighbors and trading partners.   Human civilization often mimic neighboring cultures and begin to follow traditions they consider interesting. For example, human’s living close to a Dwarf stronghold may adopt more stone craft architecture or dwarven cuisine. Living close to an Elves grove could result in human homesteads owning beautiful paintings or mixing elf slang into their day to day conversations.
Humans reach adulthood in their late teens and can live for almost 100 years.
Average Height
5ft - 6ft
Average Weight
100 - 250 pounds

Human Traits

Your human character has a variety of natural abilities common with your ancestry. You may also pick an ethnicity below to help expand your character's backstory.
Human 5E Racial Traits


Ability Score Increase Add +2 to any ability score of your choice, and +1 to a different ability score of your choice.
Size Medium
Speed 30 ft


Gain proficiency in one skill of your choice.  

Proud Ambition

Your next attack roll, ability check, or saving throw is made with advantage. You must announce using Proud Ambition before you roll. After you use Proud Ambition, you can't use it again until you complete a short or long rest.  

Survival of the Fittest

When you take the Disengage action, your base walking speed is increased by 10 feet until the end of your turn.

Languages. Common and one extra language of your choice.

Human Variant: Clamor, Wild Magic

Known as Children of Wild Magic, the Clamor are magic-suffused humans transformed by the otherworldly magic of the Bond. While they appear primarily humanoid in appearance, the rampant magic flowing in their veins glows and pulses with arcane energy.
The chaotic energies of the Bond instilled into the soul of a humanoid at birth culminate into a Clamor. This race, born from humanoid parents, results in a child not entirely humanoid yet resembling their parent’s appearance. Thanks to their intense connection to the Bond, a Clamor matures rapidly and with highly developed senses.   Clamor wish to experience all life has to offer rather than merely understanding it. Drawn to the Architect’s creations, all Clamor have a unique way of thinking about life. If the Architect created something, it must be worthy of their time. This idea is punctuated by the Clamor’s extremist attitude and heightened senses.

Clamor Traits

Your Clamor character has a variety of natural abilities common with your ancestry.
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