The Old Highway
A plane that borders the material plane much like the ethereal. A few steps on the old road move one many miles on the material plane. The Council of Druids keeps the method to access this plane, and use it to connect the council over the great distances that its members live. One step on the Old Highway moves one 1000 km on the material plane. Ages ago the druid council had built the pathways and obelisks to navigate the highways, only some of their ancient work remains.
Andratica:
- East Road (Short): Thornglade: Not far from the edge of the lake is a secluded waystone warded with illusion magics that prevent it from being found from the outside without special charms lost long ago side profile of a winged fey with a pointed hat
- South Road (short): Deepwood: opens to a ruined stone table growing from the ground tall enough for standing around. With ancient trees growing around the depression it is in.
- North Road (Short): Pinewood:
Ethlandir:
- East Road (Long): Ethlandir: This one opens at the top of an underwater volcano that has a root with lines of blue growing from in that form a webbing that keeps out water and supplies oxygen. To leave without breaking it requires a charm, there are 5 of them sitting on a stone table there. This is about 300 meters bellow the surface of the Sarthian Ocean near the middle of it.
Atlantis:
- South Road (Long): Atlantis: The image on this one is orb in the center of moving water. This one opens into a circular terrarium maintained by the Atlanteans. The Druid Confluence keeps the secret knowledge of the ancient druids for the Atlanteans. The Great Druid's sanctuary is a large terrarium with a waterfall a large grove and the journals of the former great druids. The accord with the atlanteans was that the druids would help them with any grave undersea threats in exchange for access to pertinent natural history confluences.
Galir:
- North Road (Long): Galir: there are many destroyed roads leading to Galir except one. On the material plane side nothing is left here except a crater of dead earth in the center of a small forest inside an abandoned city in exceedingly good repair, there are deep chasms in the ground that go hundreds of feet down with rivers running at the bottom and elegant stone bridges spanning them. This is the city cursed by the alchemist.
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