Singing
Singing is the proficiency and skill in singing various songs, poems, hymms and so forth with a pleasant sounding voice, and is generally used to increase one's personal reaction adjustment from others during and after their singing.
When someone uses this proficiency, they can use it for one of two things. The first is to help distract or otherwise calm down a group of people, or otherwise to simply entertain others. Both reasons require a proficiency check, but the second also grants a +5% reaction adjustment bonus for every number under the minimum goal to succeed they roll. Example: Someone with 1 point in singing needs at minimum to roll a 5 to succeed, but rolls a 3 instead. They then gain a +10% adjustment (5 -> 4, 4 -> 3, 2 steps = 5x2=10%).
Should one have the musical instrument proficiency as well as the singing proficiency, they can use the two of them together to increase their chances of success, adding any bonuses from one to the other. Example: If one has 2 points in singing and 1 point in musical instruments, that would mean they have a 1-6 chance of success for singing, and a 1-5 chance of success for musical instrument. Their charisma modifier is +2, and their dexterity modifier is +1, making their chances for singing and instrument 1-8/1-6 respectively. Thus taking their 1 point and +1 dexterity modifier from musical instrument, you can further modify your singing chance to a total of 1-10.
- This Proficiency is an "Any Use" Skill, meaning that anyone can use it with a 1-2/10% chance.
- The cost to unlock this skill is one Proficiency Point.
- The Attribute Modifier for this skill is Charisma.
When someone uses this proficiency, they can use it for one of two things. The first is to help distract or otherwise calm down a group of people, or otherwise to simply entertain others. Both reasons require a proficiency check, but the second also grants a +5% reaction adjustment bonus for every number under the minimum goal to succeed they roll. Example: Someone with 1 point in singing needs at minimum to roll a 5 to succeed, but rolls a 3 instead. They then gain a +10% adjustment (5 -> 4, 4 -> 3, 2 steps = 5x2=10%).
Should one have the musical instrument proficiency as well as the singing proficiency, they can use the two of them together to increase their chances of success, adding any bonuses from one to the other. Example: If one has 2 points in singing and 1 point in musical instruments, that would mean they have a 1-6 chance of success for singing, and a 1-5 chance of success for musical instrument. Their charisma modifier is +2, and their dexterity modifier is +1, making their chances for singing and instrument 1-8/1-6 respectively. Thus taking their 1 point and +1 dexterity modifier from musical instrument, you can further modify your singing chance to a total of 1-10.