Mason
Characters who grew up as an apprentice under, assistant to, or who practiced the works of a mason, will have the chance to have this particular Extra Skill. For it pertains primarily to the knowledge of stone constructions & how the stone is dug out, carved, chisled, placed and leveled, etc. Thus while the character never has to be the one building and constructing the stone structures, buildings, statues and the like, they do need to have been exposed to the process for long periods of time. This time would need to be vastly longer if the character is learning on their own without a mentor.
With the knowledge and experience of a Mason under their belt, characters with this skill can expertly appraise any stone building, statues, and nearly any stone structure, & properly determine the condition, quality & durability of the structure. This could result in discovering that the structure is flawed in some way, and thus more susceptible to damage than other structures, an average but good quality structure, superior and more durable than most, or even whether the structure is unknowingly on the verge of breaking or is in peak condition. In addition, should one with this skill spot any damage to the structure, whether by natural means or impact, so long as it isn't irreversable, they can repair the damage with the appropriate tools, materials, and time to do so without any rolls (unless rushing the job).
Furthermore, the character with this skill can attempt to spot weak points in such buildings & structures, even stone golems and other like-constructs. To do this, they must roll a Mason Proficiency Check (no attribute modifiers allowed for this), with a +4/20% penalty to the roll in the middle of combat. Should they succeed their check, they can direct attacks dealt by siege weapons or structure damaging spell caster or monsters to the weak point, resulting in double damage (or +1 per die of damage in regards to golems). They also gain an additional +1 to their rolls when searching for secret entrances, passages, portals and the like in/on stone structures.
With the knowledge and experience of a Mason under their belt, characters with this skill can expertly appraise any stone building, statues, and nearly any stone structure, & properly determine the condition, quality & durability of the structure. This could result in discovering that the structure is flawed in some way, and thus more susceptible to damage than other structures, an average but good quality structure, superior and more durable than most, or even whether the structure is unknowingly on the verge of breaking or is in peak condition. In addition, should one with this skill spot any damage to the structure, whether by natural means or impact, so long as it isn't irreversable, they can repair the damage with the appropriate tools, materials, and time to do so without any rolls (unless rushing the job).
Furthermore, the character with this skill can attempt to spot weak points in such buildings & structures, even stone golems and other like-constructs. To do this, they must roll a Mason Proficiency Check (no attribute modifiers allowed for this), with a +4/20% penalty to the roll in the middle of combat. Should they succeed their check, they can direct attacks dealt by siege weapons or structure damaging spell caster or monsters to the weak point, resulting in double damage (or +1 per die of damage in regards to golems). They also gain an additional +1 to their rolls when searching for secret entrances, passages, portals and the like in/on stone structures.