History

  • This Proficiency is an "Any Use" Skill, meaning that anyone can use it with a 1-2/10% chance.
  • The cost to unlock this skill is one Proficiency Point.
  • The Attribute Modifier for this skill is Intelligence.
    A character with this proficiency unlocked is a storehouse of facts about the history of a region the size of a country or a small province. The character knows when the ruined tower on the hill was built and who built it (and what happened to him or her), what great heroes and villains fought and fell, what great treasure is supposed to be kept in a local temple, how the mayor of the next town grew hair on his balding pate, and more. The DM will provide information about local sites and events as the character needs to know them. Any character who hasn't unlocked this proficiency would need to roll a proficiency check to determine these facts. Furthermore, the character can try to retell these events as entertaining stories.
Once the subject is chosen, he or she can either make a proficiency check and, if successful, add that tale to their repertoire, or actually tell the story to the other characters. If the character succeeds in entertaining them, they need not make a proficiency roll for the character, since they have succeeded. Character can tell stories to entertain others, granting them a +10% to reactions. Telling stories to hostile beings is fruitless.
History can also double as a player's ability to remember. The DM will decide what the chances of success are based on how distance or vague the memory, as well as the number of points spent in the proficiency and all appropriate modifiers. However this can only be rolled for if the character is actively trying to recall something, and must know what they're trying to remember.