History
- This Proficiency is an "Any Use" Skill, meaning that anyone can use it with a 1-2/10% chance.
- The cost to unlock this skill is one Proficiency Point.
- The Attribute Modifier for this skill is Intelligence.
Once the subject is chosen, he or she can either make a proficiency check and, if successful, add that tale to their repertoire, or actually tell the story to the other characters. If the character succeeds in entertaining them, they need not make a proficiency roll for the character, since they have succeeded. Character can tell stories to entertain others, granting them a +10% to reactions. Telling stories to hostile beings is fruitless.
History can also double as a player's ability to remember. The DM will decide what the chances of success are based on how distance or vague the memory, as well as the number of points spent in the proficiency and all appropriate modifiers. However this can only be rolled for if the character is actively trying to recall something, and must know what they're trying to remember.