Fishing

  • This Proficiency is an "Any Use" Skill, meaning that anyone can use it with a 1-2/10% chance.
  • The cost to unlock this skill is one Proficiency Point.
  • The Attribute Modifier for this skill is Intelligence.
    A character who succeeds their proficiency checks with this particular skill are generally more successful at nettingĀ  or hooking a substantial catch. Should a character choose to unlock this proficiency, they must declare which they are training in: Netting or Hooking, but never both.
A proficiency check is required for two scenarios. The first is to determine whether or not the location is a good place to fish, for depending on the location and state of the fish, anyone could catch an abundance of fish, while other areas will result in no prey (this proficiency check gains a +2 modifier if the proficiency has been unlocked). Catching ordinary fish does not require a proficiency check. However unordinary fish such as monsters require another proficiency check to haul in.
Additionally, anyone who fishes alongside the character can reduce the number of the roll by -1, and those who've unlocked the fishing proficiency reduce it by -2, making it easier to find a good spot, as well as catch more uncommon fish.
The table below shows how much fish can be caught based on the quality of the area, and the time of day.
Type of Area Daytime Nightime Dawn/Dusk
Poor 1d4-2 1d4 1d4+2
Fair 1d6-3 1d6-1 1d6+2
Good 1d6-2 1d6+2 1d8+2