Bowyer-Fletcher

  • This proficiency is a "Trained Use" skill, meaning that it cannot be used until it is unlocked.
  • The cost to unlock this skill is One Proficiency Point.
  • The Attribute Modifier for this skill is Dexterity.
    The character with this proficiency unlocked can make bows and arrows of the types available on the market. A weaponsmith is required to fashion arrowheads, but the bowyer/fletcher can perform all other necessary functions. The construction time for a long or short bow is one weak; composite bows require two weeks; 1d6 arrows can be made in one day.
When the construction time for the weapon is completed, the player makes a proficiency check. If the check is successful, it means the weapon is of fine quality and will sustain many years of normal use without breaking. If the check fails, the weapon is still usable, but has a limited lifespan: An arrow breaks on the first shot; a bow breaks if the character using it rolls an unmodified 1 on his or her d20 roll.
Option: If a character wishes to create a weapon of truly fine quality, the player can opt to use this alternate procedure for determining the success of his or her attempt. When the proficiency check is made, any failure means that the weapon is useless. However, a successful check means that the weapon enables the character to use strength bonuses to attack rolls and damage. Additionally, if the proficiency check is a natural 1, the range of the bow or arrow is increased by +2" for all range classes.