Blind Fighting

  • This proficiency is a "Trained Use" skill, meaning that it cannot be used until it is unlocked.
  • The cost to unlock this skill is Two Proficiency Points.
  • There is no Attribute Modifier for this proficiency.
    A character with this proficiency is less hampered by the absence of daylight than are characters who do not possess this skill. Those with this proficiency have their penalty on attack and damage rolls in total darkness be reduced to -2 instead of -4; in natural darkness, their penalty is -1 instead of -3; and in any conditions of brighter illumination they suffer no penalties. A character with proficiency in blind fighting suffers no penalty to armor class because of lack of illumination, and he retains special abilities and other proficiencies that would otherwise be lost in darkness. A character with tracking and blind fighting would still be able to follow a trail in total or natural darkness.
Reduces the chance of stumbling or falling over obstacles in his or her path, the chance of tumbling into a pit or over a cliff, and the chance of slipping and falling while climbing.
Exception: This does not impart the ability to see across long distances in the dark; the improved visual acuity granted by this skill only pertains to short-range uses. Does not enable character to see out to the maximum range of visibility.