Blacksmith

  • This proficiency is a "Trained Use" skill, meaning that it cannot be used until it is unlocked.
  • The cost to unlock this skill is One Proficiency Point.
  • The Attribute Modifier for this skill is Strength.
    A character with the blacksmith proficiency is capable of making tools and implements from iron. Use of the proficiency requires a forge with a coal-fed fire and bellows, as well as a hammer and anvil. The character cannot make armor or most weapons, but can craft crowbars, grappling hooks, horseshoes, nails, hinges, plows, lockpicks, and most other iron objects and tools.
Any successful roll made at a roll of 1 indicates that the tool in question will provide a small, +1 modifier to whatever said tool was made for. Thus, tools for proficiencies increase the "to hit" number by 1, increase ability checks by +1, and other rolls by modifiers determined by the DM.
A blacksmith is also capable of making a limited collection of weapons, primarily hammers and maces. He or she can make a weapon provided it does not have a sharp edge or sharp point.