Armorer

  • This proficiency is a "Trained Use" skill, meaning that it cannot be used until it is unlocked.
  • The cost to unlock this skill is Two Proficiency Points.
  • The Attribute Modifier for this skill is Dexterity.
    This proficiency allows characters to make all of the types of armor available and craftable, given the proper materials and facilities. When making armor, the proficiency is checked at the end of the normal construction time. The time required to make armor is equal to two weeks per level of AC below 10. For example: a shield would require two weeks of work, whereas a suit of full plate armor would require 18 weeks of work.
If the proficiency check indicates a failure but is within four of the amount needed for success (aka, target is 1-8, but the roll is a 9-12), the armorer has created usable, but flawed, armor. Such armor functions as one armor class worse than usual, although it looks like the armor it was intended to be. Only a character with the armorer proficiency can detect the flaws, and this requires careful and detailed inspection.
If the flawed armor is struck in melee combat with a natural die roll of 19 or 20, it breaks. The character's AC immediately drops four additional classes (never above 10), and the broken armor hampers the character's movement. Until the character can remove the broken armor (a process requiring 1d4 rounds), the character moves at 1/2 of his or her normal rate and suffers a -4 modifier on all attack rolls.
If an armorer is creating a suit of field plate armor, the character who will use the armor must be present at least once a week during the creation of the armor, since such types of armor require very exact fittings.
Option: The character can attempt to make an armor of truly fine quality at some risk. An unsuccessful check means the armor is worthless, but a successful check means that a non-magical armor has been created that acts as +1 to it's AC. If the unmodified proficiency check is a 1 (or 5%) the armor also loses 1 movement penalty (aka 3" becomes 6", 6" becomes 9", 9" becomes 12" but never above 12")