Animal Trainer

  • This proficiency is a "Trained Use" skill, meaning that it cannot be used until it is unlocked.
  • The cost to unlock this skill is one Proficiency Point.
  • The Attribute Modifier for this skill is Wisdom.
    A character with this proficiency unlocked must declare what type of creature he or she will specialize in at that time the proficiency is first gained. Common examples include horses, dogs, falcons, pidgeons, or elephants. A character can select a more exotic species if he or she wants.
Any additional proficiency slots gained can be used to increase the character's proficiency check modifier in the type of animal chosen, or can be used to add another type of animal that the character is able to train.
The training of an animal for a typical role requires three months. An animal trainer can have up to six animals in training at any given time. Typical roles include guarding and attack (usually for dogs), riding (usually for horses), and heavy labor (usually for elephants). Such training grants a +10 modifier for the character's proficiency check at the end of the training period.
Animals that have been trained in their typical areas can occasionally be given additional training to increase the number of functions that they can perform. Such additional training requires another three months, and an animal trainer can work with no more than three animals during this type of training. Examples of additional training include training elephants, horses, or dogs for war, and training falcons to retrieve specific objects. The DM must decide the chance of success if a character attempts to train an animal to perform a task at the very limits of possibility.
After the advanced training period is over, the character must make an unmodified proficiency check for each animal trained. Success means that the animal can perform the advanced tasks it has been taught.