Aging and it's Effects

Every mortal being ages over time. Some 'age' more quickly due to their short lifespans, while others 'age' over a very long periods of time. And despite popular belief, your age isn't just numbers on a piece of paper. Depending on how old you are can very well affect your attributes with bonuses and/or penalties. Use the chart below to determine the age ranges of the different races, and determine which age range your character is in. 

Now technically there are seven stages of aging, the first two being infancy and childhood. However those are not calculated due to the fact that only those of young adult nature and above are physically ready to adventure out into the world. As such, only the age categories of Young Adult, Mature, Middle Aged, Old, and Venerable shall be shown here.     
Race Young Adult Mature Middle Aged Old Venerable
Dracon 25-30 31-80 81-120 121-160 161-200
Dwarf, Hill 35-50 51-150 151-250 251-350 351-450
Dwarf, Mountain 40-60 61-175 176-275 276-400 401-525
Dwarf, Duergar 30-45 46-100 101-200 201-300 301-425
Elf, Aquatic 75-150 151-450 451-700 710-1,000 1,001-1,200
Elf, Drow 50-100 101-400 401-600 601-800 801-1,000
Elf, Gray 150-250 251-650 651-1,000 1,001-1,500 1,501-2,000
Elf, High 100-175 176-550 551-875 876-1,200 1,200-1,600
Elf, Wood 75-150 151-500 501-800 801-1,100 1,101-1,350
Gnome, Burrow 50-90 91-300 301-450 451-600 601-750
Gnome, Svirfneblin 40-75 76-200 201-350 351-500 501-650
Halfling 22-33 34-68 69-101 102-144 145-199
Half-Orc 12-15 16-30 31-45 46-60 61-80
Human 14-20 21-40 41-60 61-90 91-120
Nephilim 24-200 201-400 401-550 551-800 801-900
    In addition to the list of the 8 races of Erelest, there are also the very unique lifespans of the Half-Races. The human-blood half-races are especially unique in that their lifespan is even shorter depending on if they are only 1/3 blood, or only 1/4 blood of their non-human heritage. For non-human half-races, any imbalance of the blood simply tilts towards the lifespan of that particular race, being so close it's almost indistinguishable due to the strong nature of each race's blood.      
Half-Race Young Adult Mature Middle Aged Old Venerable
Half-Dwarf, Hill 1/2: 25-40
1/3: 20-35
1/4: 18-25
1/2: 41-100
1/3: 36-60
1/4: 26-50
1/2: 101-150
1/3: 61-90
1/4: 51-70
1/2: 151-190
1/3: 91-120
1/4: 71-100
1/2: 191-225
1/3: 121-150
1/4: 101-130
Half-Dwarf, Mountain 1/2: 32-40
1/3: 25-35
1/4: 20-30
1/2: 41-110
1/3: 36-85
1/4: 31-60
1/2: 101-160
1/3: 86-125
1/4: 61-80
1/2: 161-210
1/3: 126-150
1/4: 81-110
1/2: 211-260
1/3: 151-175
1/4: 111-140
Half-Dwarf, Duergar 1/2: 25-35
1/3: 20-30
  1/4: 18-25
1/2: 36-95
1/3: 31-60
1/4: 26-50
1/2: 96-140
1/3: 61-80
1/4: 51-70
1/2: 141-180
1/3: 81-110
1/4: 71-100
1/2: 181-210
1/3: 111-140
1/4: 101-130
Half-Elf, Aquatic 1/2: 50-110
1/3: 30-80
1/4: 20-60
1/2: 111-250
1/3: 81-150
1/4: 61-100
1/2: 251-410
1/3: 151-225
1/4: 101-170
1/2: 411-500
1/3: 226-325
1/4: 171-240
1/2: 501-600
1/3: 326-400
1/4: 241-300
Half-Elf, Drow 1/2: 40-80
1/3: 30-60
1/4: 20-50
1/2: 81-125
1/3: 61-90
1/4: 51-100
1/2: 126-250
1/3: 91-170
1/4: 101-150
1/2: 251-375
1/3: 171-250
1/4: 151-200
1/2: 376-500
1/3: 251-330
1/4: 201-250
Half-Elf, Gray 1/2: 100-200
1/3: 80-140
1/4: 50-100
1/2: 201-400
1/3: 141-270
1/4: 101-200
1/2: 401-600
1/3: 271-400
1/4: 201-300
1/2: 601-800
1/3: 401-530
1/4: 301-400
1/2: 801-1,000
1/3: 531-660
1/4: 401-500
Half-Elf, High 1/2: 60-120
1/3: 50-90
1/4: 35-60
1/2: 121-300
1/3: 91-200
1/4: 61-100
1/2: 301-470
1/3: 201-310
1/4: 101-150
1/2: 471-640
1/3: 311-420
1/4: 151-200
1/2: 641-800
1/3: 421-530
1/4: 201-250
Half-Elf, Wood 1/2: 50-100
1/3: 40-80
1/4: 20-60
1/2: 101-250
1/3: 81-180
1/4: 61-90
1/2: 251-420
1/3: 181-270
1/4: 91-179
1/2: 421-540
1/3: 271-360
1/4: 171-250
1/2: 541-675
1/3: 361-450
1/4: 251-330
Half-Gnome, Burrow 1/2: 40-80
1/3: 30-60
1/4: 20-30
1/2: 81-145
1/3: 61-100
1/4: 31-70
1/2: 145-230
1/3: 101-150
1/4: 71-110
1/2: 231-305
1/3: 151-200
1/4: 111-150
1/2: 306-375
1/3: 201-250
1/4: 151-180
Half-Gnome, Svirfneblin 1/2: 35-50
1/3: 25-40
1/4: 20-34
1/2: 51-125
1/3: 41-95
1/4: 35-66
1/2: 126-200
1/3: 96-135
1/4: 67-98
1/2: 201-260
1/3: 136-175
1/4: 99-130
1/2: 261-325
1/3: 176-216
1/4: 131-162
Half-Lin 1/2: 20-30
1/3: 18-25
1/4: 16-23
1/2: 31-60
1/3: 26-50
1/4: 24-45
1/2: 61-90
1/3: 51-80
1/4: 46-70
1/2: 91-120
1/3: 81-110
1/4: 71-100
1/2: 121-160
1/3: 111-150
1/4: 101-130
Gnarf, Hill 75-110 111-220 221-330 331-440 441-550
Gnarf, Mountain 85-120 121-240 241-360 361-480 481-600
Gnarf, Duergar 70-115 116-210 211-315 316-420 421-525
Dwaling, Hill 50-70 71-140 141-210 211-280 281-350
Dwaling, Mountain 55-80 81-160 161-240 241-320 321-400
Dwaling, Duergar 45-65 66-130 131-200 201-265 266-325
Elvlin, Aquatic 80-120 121-240 241-360 361-480 481-600
Elvlin, Drow 65-90 91-180 181-270 271-360 361-450
Elvlin, Gray 110-200 201-400 401-600 601-800 801-1,000
Elvlin, High 95-150 151-300 301-450 451-600 601-750
Elvlin, Wood 90-140 141-280 281-420 421-560 561-700
Gnolin 65-100 101-200 201-300 301-400 401-500
    As the body ages and their experiences accumulate, so to will their six attributes be affected. Aging bodies get weaker, but their minds get stronger for instance. The only statistic that is not affected by this list is charisma, as that trait has to do with both physical appearance, and their manner of speech. That is to say, even if their attractiveness dwindles, their mannerisms and choice of words when speaking to others can grow, resulting in making up for what was lost.

Young Adult: -1 WIS, +1 CON
Mature: +1 STR, +1 WIS
Middle Aged: -1 STR, -1 CON, +1 INT, +1 WIS
Old: -2 STR, -2 DEX, -1 CON, +1 WIS
Venerable: -1 STR, -1 DEX, -1 CON, +1 INT, +1 WIS

Keep in mind that each of these penalties and bonuses are cumulative. This means that if a player is middle aged, they apply the penalties and bonuses of young adult (-1 WIS, +1 CON), mature (+1 STR, +1 WIS), and middle aged (-1 STR, -1 CON, +1 INT, +1 WIS), and apply all modifiers (a total of +1 WIS, +1 INT) to the player's ability scores. If they chose Old, then they would modify their stats accordingly: Young Adult (-1 WIS, +1 CON) + Mature (+1 STR, +1 WIS) + Middle Aged (-1 STR, -1 CON, +1 INT, +1 WIS) + Old (-2 STR, -2 DEX, -1 CON, +1 WIS) = -2 STR, -2 DEX, -1 CON, +2 WIS, +1 INT.

Unnatural Aging: It is possible, both through potions, magic, and certain monsters, for characters to suddenly age or de-age a certain range of years. When this occurs, should the character change the threshold of their age category, their physical traits will change but never their mental traits. For example: If an Elixir of Youth is consumed and the character goes from middle Aged to Mature, they will regain their lost bonus to STR and CON, but will not lose their increased INT and WIS. Likewise, if a character who is in the Mature Age category is forced into the Middle Aged Category by some enemy, they will lose their STR and CON bonuses of their youth, but will not gain their bonus to INT and WIS. This can only be gained through 'true aging', i.e. the aging of their mind and spirit.

True Death: Even if someone had a lifetime's supply of Elixir of Youth, the tether connecting their soul and spirit to the body would eventually give out, resulting in death no matter the age of their physical body. How long they can last until they have truly died is equivalent to how long their lifespan is, as not everyone dies at the same age. If a high elf's natural lifepsan for instance allowed for them to live up to 1,225 years, then with the help of elixirs they could last another 612.5 years (half their natural lifespan) longer before their soul gives out.

Aging Effects per Race: As it stands, every race ages differently, but magic doesn't care how long you live. As such aging deals in percentages of one's lifespan, using human years as a baseline. For example: a creature that can age humans 10 years (which is 12% of a human's full lifespan), would have a far greater number of years aged if used on an elf, or nephilim. As such the table below is meant for anyone (especially DMs) who need to convert human years to non-human years, or vice versa:    
Non-Human Race 1 Human Year Equivalent 10 Human Years Equivalent
Dracon 1.6 Years 16.6 Years
Dwarf, Hill 3.7 Years 37.5 Years
Dwarf, Mountain 4.3 Years 43.7 Years
Dwarf, Duergar 3.5 Years 35.4 Years
Elf, Aquatic 10 Years 100 Years
Elf, Drow 8.3 Years 83.3 Years
Elf, Gray 20 Years 200 Years
Elf, High 13.3 Years 133.3 Years
Elf, Wood 11.2 Years 112.5 Years
Gnome, Burrow 6.2 Years 62.5 Years
Gnome, Svirfneblin 5.4 Years 54.1 Years
Halfling 1.6 Years 16.5 Years
Half-Orc 0.6 Years 6.6 Years
Nephilim 7.5 Years 75 Years
  And here is the table for Half-Races:      
Half-Race 1 Year Human Equivalent 10 Human Year Equivalent
Half-Dwarf Hill 1/2: 1.8
1/3: 1.2
1/4: 1
1/2: 18.7
1/3: 12.5
1/4: 10.8
Half-Dwarf Mountain 1/2: 2.1
1/3: 1.4
1/4: 1
1/2: 21.6
1/3: 14.5
1/4: 10.8
Half-Dwarf Duergar 1/2: 1.7
1/3: 1.1
1/4: 1
1/2: 17.5
1/3: 11.6
1/4: 10.8
Half-Elf Aquatic 1/2: 5
1/3: 3.3
1/4: 2.5
1/2: 50
1/3: 33.3
1/4: 25
Half-Elf Drow 1/2: 4.1
1/3: 2.7
1/4: 2
1/2: 41.6
1/3: 27.5
1/4: 20.8
Half-Elf Gray 1/2: 8.3
1/3: 4.7
1/4: 4.1
1/2: 83.3
1/3: 47.1
1/4: 41.6
Half-Elf High 1/2: 6.6
1/3: 4.4
1/4: 2
1/2: 66.6
1/3: 44.1
1/4: 20.8
Half-Elf Wood 1/2: 5.6
1/3: 3.7
1/4: 2.7
1/2: 56.2
1/3: 37.5
1/4: 27.5
Half-Gnome Burrow 1/2: 3.1
1/3: 2
1/4: 1.5
1/2: 31.2
1/3: 20.8
1/4: 15
Half-Gnome Svirfneblin 1/2: 2.7
1/3: 1.8
1/4: 1.3
1/2: 27
1/3: 18
1/4: 13.5
Half-Lin 1/2: 1.3
1/3: 1.2
1/4: 1
1/2: 13.3
1/3: 12.5
1/4: 10.8
Gnarf, Hill 4.5 45.8
Gnarf, Mountain 5 50
Gnarf, Duergar 4.3 43.7
Dwaling, Hill 2.9 29.1
Dwaling, Mountain 3.3 33.3
Dwaling, Duergar 2.7 27
Elvlin, Aquatic 5 50
Elvlin, Drow 3.7 37.5
Elvlin, Gray 8.3 83.3
Elvlin, High 6.2 62.5
Elvlin, Wood 5.8 58.3
Gnolin 4.1 41.6