Weapons
Ammunition
Assume that any Patronage level will provide ammunition for any weapon that could be gained at least 2 levels higher. So, arrows could be acquired 2 levels below where bows are available. The amount of ammunition is always a reasonable amount that one person could carry: usually sixty arrows or bolts in a quiver.
Qualities
- Adaptable: Whenever weapons of this Quality are held in two hands instead of one for Attack Actions, add +1 to Damage.
- Biting: A Critical or Sublime Success with this weapon causes the Bleeding Condition with death occurring in half BB Turns.
- Breaker: Whenever a wielder of a weapon with this Quality succeeds in a Parry against or is parried by a Melee weapon with the Finesse Quality, its wielder can spend 1 AP to break that weapon.
- Brittle: If a Critical or Sublime Failure is rolled for the wielder of a weapon with this Quality, the weapon becomes Ruined.
- Crushing: When using this weapon, Damage dice that roll ‘1’ or ‘2’ are instead changed to ‘3’s. This weapon removes 1 AP from the target when the player wielding it gets a Critical Success. On a Sublime Success, all AP are lost.
- Defensive: When using this weapon to Parry against Melee weapons, add +10 Base Chance.
- Disarming: Whenever a foe is threatened with Disarm using a weapon of this Quality, they suffer a –10 Base Chance to Resist its effects.
- Enchanted: This weapon can cause Damage to creatures that can only be harmed by magic or enchanted weapons.
- Entangling: Immediately after striking a foe, weapons of this Quality force them to Resist either a Grapple or Takedown—the Blackbird’s player chooses which.
- Envenomed (x): Make a successful Toughness test for anyone struck by this weapon, or they take the Damage listed in parentheses from poison. If this is a weapon smeared with venom and not a natural attack, this Quality is lost after the first hit.
- Fast: Whenever a foe is struck by a weapon with this Quality, they suffer a –10 Base Chance to Dodge or Parry.
- Finesse: Weapons of this Quality always reference AB when inflicting Damage.
- Immolate: After a foe is struck with a weapon of this Quality, a successful Flip to Succeed Coordination test must be made for them, or they’re set On Fire.
- Intricate: This item is difficult to repair. Subtract –10 from Tradecraft rolls made to repair or craft it, and you must have access to a forge to do so. In addition, crafting takes twice as long.
- Off-Hand: Whenever a weapon or shield with this Quality is held in the Blackbird’s off hand while they attack with a Melee weapon in their primary hand, add +1 to the Damage from that Melee weapon.
- Piercing (x): This weapon ignores Damage Threshold provided by armor up to the number in parentheses. If no number is indicated, it ignores 1 Damage Threshold.
- Pummeling: Weapons of this Quality always refer to BB when inflicting Damage.
- Punishing: Weapons with this Quality add a 1D6 Damage die to Total Damage in exchange for 1 additional AP.
- Reach: Weapons with this Quality may strike a foe with which the Blackbird is Engaged or standing 1 stride away from outside of an Engagement. Additionally, foes armed with a Reach weapon can make an Opportunity Attack whenever someone makes a Charge or Run at them.
- Shoddy (x): Weapons of this Quality are badly made and, therefore, less effective. Reduce the Damage done by -1 or the number in parentheses, if one is indicated.
- Signet: This Quality is conferred by the handiwork of guildmasters. Weapons of this Quality gain a +10 Base Chance to strike and a +2 Damage adjustment. Add 3 to the Patronage level required to obtain such items, if they are even available. In addition, they do not suffer Degradation from the Wheel.
- Slow: Opponents gain a +10 Base Chance to Parry and Dodge against attacks the Blackbird makes with this weapon.
- Staggering: Weapons with this Quality force foes to Resist with a successful Toughness test immediately after being struck or shoved out of the Engagement. Their Movement does not provoke Opportunity Attacks.
- Throwing: This weapon cannot take advantage of Medium, Long, or Extreme Distances.
- Vicious: Weapons with this Quality grant an additional 1D6 Injury die to determine whether an Injury is inflicted upon a foe.