Travel
Travel requested by a Blackbird is always granted by the patron, either assisting one way or both ways of the trip. If the trip is to a particularly distant location, the Fateweaver may decide that the patron can help them through only part of the way, and the character will have to fend for themself from that point on. Blackbirds requesting this travel assistance will have to ask again for the next leg of their journey. If the travel is part of an Undertaking, it will continue as long as needed until the goal of the Undertaking is completed.
| Arrangements | Patronage |
|---|---|
| An unskilled servant to help carry things; this servant flees at most signs of danger. The Blackbird is given a crude map. | 1 |
| As above, with the addition of a pack animal. Basic travel rations for 1 week. | 2 |
| The servant is a guide with basic knowledge of the Survival Skill and of the area to be traversed. The Blackbird gets a better-quality map. This could also be passage for one or two people in steerage on a merchant vessel heading to the destination; more can accompany the Blackbird if they are willing to work during the journey. Basic travel rations for 2 weeks. | 3 |
| A horse for the requesting Blackbird; others must make their own arrangements. A guide of intermediate level with knowledge of the route. Passage for up to ten on a merchant vessel in steerage. Basic travel rations for 3 weeks. A higher quality map given to the Blackbird. | 4 |
| Horses for up to ten people (but only one per person making the trip). A guide of advanced level with knowledge of the route. Travel rations for 1 month. Passage on a ship with better accommodations for up to ten people. A small ship in poor quality is available, but the Blackbirds must pilot it themselves. | 5 |
| A carriage and horses for up to ten people and three support staff to assist with the journey, including an expert guide. Access to an expert in the destination who will help with planning the trip before it embarks. A small ship and sailors to pilot it conscripted solely for the journey. | 6 |
| A carriage, horses, and pack animals for up to twenty people and five support staff to assist with the journey, including an expert guide. Access to a guild of experts in geography who help with planning the trip before it embarks. A medium ship conscripted solely for the journey and the sailors to pilot it to the destination. | 7 |
| Carriages, horses, and pack animals for up to twenty people and five support staff to assist with the journey, including an expert guide and mercenaries to protect those on the journey. Access to a guild of experts in geography who help plan the trip before it embarks, or access to someone with intimate, perhaps secret, knowledge of the route or its destination. A warship conscripted for the journey, sailors to pilot it to the destination, and marines to protect it. | 8 |
| Carriages, horses, and pack animals for up to thirty people and ten support staff to assist with the journey, including expert guides and mercenaries to protect those on the journey. Access to a guild of experts in geography who help with planning the trip before it embarks, or access to someone who has intimate and perhaps secret knowledge of the route or its destination. A small fleet of three ships conscripted solely for the journey, the sailors to pilot them to the destination, and marines to protect them. | 9 |
| The best that’s available: The fleetest horses, fastest ships, and canniest guides. | 10 |