Spoils
Sometimes, it is prudent to have some handy coin or lucre on one’s person to gain something in a pinch, for it is difficult to bribe officials with Patronage. Physical items of value are known as Spoils, and they are represented by a value from 1 to 6, which determines how valuable they are. Theoretically, there might be Spoils above 6, but they would be very difficult to transport or exchange for goods: something like a bejeweled crown stolen from a noble or a manor house.
Spoils may only be used in a place where items and services are available, and are expended on use. Spoils can be used in place of an item or service’s Patronage cost. Things listed on the following table cannot be exchanged for Spoils. Merchants and craftspeople will generally pay one-half the listed cash price for Spoils.
Barter
In extreme situations, items that don’t qualify as Spoils can be used to barter for something as if they were. The value is determined by a Bargain test.
- Success: Value as Spoils depends on [FB] of bargainer:
- 1 to 3: 4 levels lower than its Patronage
- 4 to 6: 3 levels lower than its Patronage
- 7 to 9: 2 levels lower than its Patronage
- Critical Success: Equal to its Patronage
- Sublime Success: 1 level higher than its Patronage
- Failure: 5 levels lower than its Patronage