Rekindling
Once per day, eight hours of respite in relative safety.
- Six hours of uninterrupted sleep in a warm and secure place:
- Recover all levels of Peril
- Recover two levels of Damage
- Six hours of uninterrupted sleep in bad circumstances:
- Recover one level of Peril
- Recover one level of Damage
- Rekindle Extinguished Techniques
- Reslot Talents and Techniques
- Undertake one Crafting Endeavor
Treating Injuries & Performing Chirurgy
A Blackbird may be treated only once per day during Rekindling per injury.
- Roll: Heal
- Time: 1 hour
- Requirements: Skill Rank in Heal, bottle of rotgut, chirurgical tools (for grievous wounds)
Difficulty
- One Injury: Routine (+10%)
- Two Injuries: Standard
- Three Injuries: Challenging (-10%)
Results
- Success: Begin recuperating
- Critical Success: Reduces recuperation time by 3 days
- Sublime Success: Reduces recuperation time by 6 days
- Critical Failure: Also now suffer infection
- Sublime Failure: Also add 1 level of Damage
Recuperation Time
Days spent bedridden count for an extra day.
- Moderate Injury: 1D10+1 days
- Serious Injury: 2D10+2 days
- Grievous Injury: 3D10+3 days
The healer’s IB lowers their patient’s recuperation time:
- IB 1 to 3: - 1D10 days
- IB 4 to 6: - 2D10 days
- IB 7 to 9: - 3D10 days
Bloodletting
A Blackbird may be treated only once per day during Rekindling.
- Roll: Heal
- Time: 1 hour
- Requirements: Skill Rank in Heal, chirurgical tools, bandage, jug of leeches
Difficulty
- Level 1: Easy (+20%)
- Level 2: Routine (+10%)
- Level 3: Standard
- Level 4: Challenging (-10%)
- Level 5: Hard (-20%)
Results
- Success: Infection subsides
- Critical Success: Recover 1 level of Damage
- Sublime Success: Recover 2 levels of Damage
- Critical Failure: Permanent loss of 6% Brawn
- Sublime Failure: Permanent loss of 12% Brawn
Reflection & Revelry
A Blackbird can recover Peril through either method only once per day. Revelry can aid multiple people.
- Roll: Education (Reflection) or Charm (Revelry)
- Time: 1 hour
Results
- Success: Recover 1 level of Peril
- Critical Success: Recover 2 levels of Peril
- Sublime Success: Recover 3 levels of Peril
- Critical Failure: Add 1 level of Peril
- Sublime Failure: Add 2 levels of Peril
Crafting Endeavors
A Blackbird has the time to undertake one Crafting Endeavor per Rekindling, successful or not, though the More Irons in the Fire C&E Talent doubles this number.
Repair Weapons & Armor
A single chosen Blackbird may attempt repairs on any number of pieces of armor and weapons belonging to their Fatebound companions as a Crafting Endeavor during a Rekindling.
- Roll: Tradecraft
- Requirements: Skill Rank in Tradecraft, tools, raw materials
Difficulty
- Worn: Routine (+10%)
- Frail: Standard
- Ruined: Challenging (-10%)
Results
- Success: Remove one level of Degradation
- Critical Success: Remove two levels of Degradation
- Sublime Success: Remove all Degradation
- Critical Failure: Raw materials wasted
- Sublime Failure: Add one level of Degradation
Tradecraft Items
Up to three items can be created in this manner through a single test and a single Crafting Endeavor. The items created cannot be anything that would be higher than Patronage Level 1 to acquire.
- Roll: Tradecraft
- Requirements: Skill Rank in Tradecraft, raw materials
Items
- Melee Weapons: Cudgel, fire-hardened spear, sap, shiv, staff, torch
- Ranged Weapons: Sling
- Armor: Fur or hide
- Fashion: Leather sandals, secondhand attire, simple attire, smallclothes
- Illumination: Candle, firewood, rushlight, torch
Difficulty
- One item: Routine (+10%)
- Two items: Standard
- Three items: Challenging (-10%)
Results
- Success: Target number of items created
- Critical Success: One additional item created
- Sublime Success: Two additional items created
- Critical Failure: Suffer 2D10+2 Peril
- Sublime Failure: Suffer 3D10+3 Peril
Clean Bandages
- Roll: Wortcunning
- Requirements: Skill Rank in Wortcunning, honey pot, strips of ragged linen cloth
Difficulty
- One dose: Trivial (+30%)
- Two doses: Easy (+20%)
- Three doses: Routine (+10%)
Results
- Success: Target number of bandages created
- Critical Success: One additional bandage created
- Sublime Success: Two additional bandages created
Alchemical Concoctions
Only one alchemical concoction may be made per Rekindling as a Crafting Endeavor, though the ingredients typically allow up to three doses to be made.
- Roll: Wortcunning
- Requirement: Skill Rank in Wortcunning
- Deliriants -
- Devil Grass: Devil grass
- Indigo Prophet: Sanjveer bush leaves
- Mute: Moly, human blood, mandrake root
- Tears of the Poppy: Poppy seed pod
- Woad: Woad leaves
- Quickbronze Elixir: Deadbronze crystal
- Salmiac: Hartshorn
- Theriac: Poppy seed pod
- Toxins -
- Arsenic: Ruby sulphur
- Nightshade: Belladonna berries
- Venoms & Antivenin: Venom
Difficulty
- One dose: Routine (+10%)
- Two doses: Standard
- Three doses: Challenging (-10%)
Results
- Success: Target number of doses created
- Critical Success: One additional dose created
- Sublime Success: Two additional doses created
- Failure: Ingredients expended without benefit
- Critical Failure: Additional effects for some concoctions:
- Venoms & Antivenins: Suffer 2D10+2 Peril
- Sublime Failure: Additional effects for some concoctions:
- Quickbronze Elixir: Accidentally reanimate a child of Anhelios nearby
- Toxins: Exposed to full effects of the toxin
- Venoms & Antivenins: Suffer 3D10+3 Peril