Lighting

Lighting Conditions

There are three lighting conditions in Blackbirds:

  • Bright Light: daytime, in a direct source of light
  • Fleeting Shadows: dawn, dusk, clear night skies, or nighttime interior with windows
  • Vision-related Skill tests are made at -20
  • Total Darkness: blinding light, moonless night, underground
  • Vision-related Skill tests are made at -30
  • Cannot give or gain the benefits of Assist dice
  • Cannot be targeted unless Engaged
  • Line of sight is broken

Light Sources

Every light source has an intensity level, ranging from dim rushlights to blazing bonfire. However, for every three light sources at the same level of intensity and within one another’s Fleeting Shadows, they bump the light intensity up by another level. So, three candles burning within 3 strides of one another emit the same light as a torch. Note that bearing a light source occupies one of the Blackbird’s hands, which may make the use of certain weapons and/or shields impossible.

IntensityBright LightFleeting ShadowsTotal Darkness
15 strides6 to 9 strides10+ strides
210 strides11 to 29 strides30+ strides
315 strides15 to 39 strides40+ strides
430 strides31 to 59 strides60+ strides
Light SourceLight IntensityDuration
Bonfire43 hours
Campfire39 hours
Candle11 hour
Lamp26 hours
Lantern36 hours
Rushlight115 minutes
Storm Lantern36 hours
Torch21 hour

Wind

Bear in mind that wind can play havoc with small flames. Any light intensity 1 source not shielded from the wind will be extinguished by anything more than a slight breeze. More intense light sources are unaffected. Similarly, heavy rain or snow will have the same effect on light intensity 1 and 2 sources not sheltered from it. The Fateweaver has the final call on whether either of these conditions exist.