Crafting

Use of crafting facilities is based on the Blackbird’s level of Patronage and is allowed for 1 day, or whatever length of time a crafting Blackbird needs to make one test to repair or create an item. Note that this does not include theurgy materials, and theurges generally may not use Patronage if the truth about their abilities are known, as no noble will openly harbor or assist a theurge.

FacilitiesPatronage
A place to work outside. No tools are provided. Tradecraft rolls are made at –20.1
A place to work inside. A single simple tool is provided, but no materials. Tradecraft rolls are made at –10.2
An interior space with the most basic tools—basic carpentry, smithing, cobbling, and the like. Possibly a simple forge. No adjustment to the Tradecraft roll.3
As above but a more complete set of tools. Some basic materials provided. A forge is available. Add +10 to Tradecraft rolls.4
A complete set of tools and materials, with the potential to have small amounts of at least one rare material available. Add +10 to Tradecraft rolls.5
A well-outfitted set of tools and materials, with several rare materials available in limited amounts. Add +10 to Tradecraft rolls.6
Same as Level 6 above, and also includes an assistant of a lower Skill Rank than the Blackbird’s. Add +20 to Tradecraft rolls.7
A superbly outfitted studio, business, or workshop. Rare materials are easier to acquire. Several assistants available, at least one at a high level of Skill. Add +20 to Tradecraft rolls.8
An entire guild or society and its accumulated tools and talents are opened to the Blackbird. Several items of a specific nature can be constructed simultaneously, so long as each is something the group already has knowledge in making or can be instructed in the process. Rare materials are readily available, and even exotic or exceedingly rare items can be procured. Add +20 to Tradecraft rolls.9
Same as Level 9 above. In addition, master crafters renowned in their field are at the disposal of the Blackbird. Add Flip to Succeed to Tradecraft rolls.10

Crafting Weapons and Armor

A Blackbird may craft a weapon or piece of armor if they have access to a Patronage level of at least 3 and a forge is available. Weapons and shields take 1 week to craft, whereas armor takes 1 month. Double this time if the item has the Intricate Quality or if it is being made for a jötunnkin. This time must be uninterrupted, save to sleep and eat, with all of the crafter’s focus on the work. At the end of the time, make a Tradecraft test for the Blackbird.

  • With a Success, the item is crafted and functions as expected of a weapon, shield, or suit of armor of its type.
  • On a Critical Success, the weapon created does an extra +1 Damage, whereas a shield or suit of armor gains an extra +1 to its Damage Threshold Modifier.
  • On a Sublime Success, the weapon, shield, or armor gains the Signet Quality.
  • A standard Failure results in the crafting Blackbird choosing to craft a weapon, shield, or armor with the Shoddy Quality or abandon the endeavor, their crafting time wasted; the resources may be reused for another attempt.
  • A Critical Failure means the weapon, shield, or armor gains the Shoddy (2) Quality.
  • A Sublime Failure causes the time and resources to be wasted, and no item is created.