World of Eraterna

Verdan

Creating a Verdan

Ability Score Increase. Your Charisma score increases by 2, and your Constitution score increases by 1.
Age. Verdan reach adulthood at age 24 and live up to 200 years. Saying this, none have yet to reach old age, so the top age is is just speculation.
Alignment. Verdans are usually good aligned. Saying this, because of how new they are, there is not much of a framework of how they should align.
Size. Verdans are between 3 and 4 feet tall at the start. Your size is Small until you reach 5th level where you get a 2 foot growth spurt and become a Medium creature.
Speed. Your base walking speed is 30 feet.
Black Blood Healing. When you roll either 1 or 2 on any Hit Die, you can instantly re-roll the die and take the new roll.
Limited Telepathy. You can telepathically speak to any creature within 30 feet. You do not have to share a language to speak, however, they must be able to speak a language. You can only communicate simple ideas.
Persuasive. Your people's lack of history makes you trustworthy and humble. You have proficiency in the Persuasion skill.
Telepathic Insight. You have advantage on all Wisdom and Charisma saving throws.
Languages. You can speak, read, and write Common, Goblin, and one additional language.
Source: Acquisitions Incorporated

Racial Options

There are a few options to make your character fit the ideas you may have. The Ability Score Increase, Size, and even Languages can all be customized to better fit your character's history. Maybe you come from a very hardy people, like the Dwarves, but your character can't handle even the slightest cold breeze, but they make up for it with their incredible intellect. You could have been born of the tall and long Elves, but you find yourself barely coming up to some of their hips. Your Goblin may have been adopted by a couple of loving Genasi and they taught you to speak Primordial instead of Goblin. The options listed under your chosen race are just suggestions to easily fit your character within their culture's society, but you can change things up to make your character truly yours. There may be limitations set by the DM; rarely will you find a Large Fairy or a Tiny Goliath, but if you have a good story-driven reason for different character options, anything can be possible. Below are open-ended options for customizing your race.   Ability Score Increase. Increase one ability score by 2, and increase a different one by 1.
Size. Your size is within one size option of your race's average size.
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Choosing a Class

Artificer
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard

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