The Doldoth Gnomes
Deep Gnomes, also known as Svirfneblin, dwell deep under Eraterna in the Underdark. The largest concentration of Deep Gnomes, the Doldoth, have made their capital under the mountain range known as the Seven Golden Peaks. Once thought to be the homes of their Gods, the Doldoth soon found many dangerous creatures dwelt within the Underdark caverns. Never discouraged, the Doldoths discovered rich deposits of ore and gemstones in their new homes. Doldoths live amongst the rocks and caverns they mine, often disguising their homes as part of the structure of the mountain and stalagmites around them. In accordance with the Gnomish traditions, the Doldoths contribute rare stones, metals, and the occasional animal to their Gonndoth and Drudoth cousins in exchange for new inventions to better their lives and new methods to better conceal themselves from the dangers of the Underdark. While they're typically seen as "grumpy gnomes", the Doldoth work just as hard for their community as their surface-dwelling relatives.
Creating a Doldroth Gnome
Gnome Traits
Ability Score Increase. Your Intelligence score increases by 2.Age. Gnomes mature at the same rate as humans, and most are expected to settle into adult life around the age of 40. They can live to 350 years on average, but it's not too uncommon for them to reach 500 years of age.
Alignment. Gnomes are generally Good. Those who tend towards Law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend towards Chaos are often minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are light-hearted, and even the tricksters amongst them favor harmless pranks over vicious schemes.
Size. Gnomes are between 3 and 4 feet tall and weigh around 40 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Gnome Cunning. You have Advantage on all Intelligence, Wisdom, and Charisma saves against magic.
Languages. You can read, speak, and write Common and Gnomish.
Doldoth Traits
Ability Score Increase. Your Dexterity score increases by 1.Superior Darkvision. Your Darkvision has a radius of 120 feet.
Stone Camouflage. You have Advantage on Dexterity (Stealth) checks to hide in rocky terrain.
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