World of Eraterna

Ki'i'kel Half-Troll

Creating a Half-Troll

Ability Score Increase. Your Constitution score increases by 2.
Age. Half-Trolls reach maturity by the age of 10, slightly faster than others like the Half-Orc. While they age quickly, Half-Trolls live a long life, with some reaching the age of 100 or older.
Size. Half-Trolls are typically bigger than most due to their Troll ancestry. Typically 7 to 8 feet tall with a bulky build, Half-Trolls often tower over their adventuring companions. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Monstrous Ancestry. You have proficiency in the Nature and Survival skills.
Regeneration. With biology from their Troll ancestors, Half-Trolls have minor regenerative properties. Starting at level one, Half-Trolls regenerate 1 health at the beginning of their turn. The amount of health regenerated increases at certain levels. If incapacitated, at the start of their turn, you do not benefit from Regeneration.
  • At Level 6: +2 health per turn
  • At Level 11: +3 health per turn
  • At Level 16: +4 health per turn
Languages. You can speak, read, and write Common. Additionally, you can speak Trollish, but cannot read or write it as there is no written language of the Troll. Communication with Trolls is rare, but it has its advantages.

Ki'i'kel Half-Troll Traits

Ability Score Increase. Your Wisdom score increases by 1.
Sacrifice. You can call upon the power of your Blood God to give you life by killing a small creature on your turn. Many Ki'i'kel carry around a tiny bound creature just for this occasion. The sacrifice regenerates 1d4 health.

Ki'i'kel Half-Troll Civilizations

The Ki'i'kel Half-Troll

Ki'i'kel Half-Troll Characteristics

Source: Homebrewed for Eraterna

Racial Options

There are a few options to make your character fit the ideas you may have. The Ability Score Increase, Size, and even Languages can all be customized to better fit your character's history. Maybe you come from a very hardy people, like the Dwarves, but your character can't handle even the slightest cold breeze, but they make up for it with their incredible intellect. You could have been born of the tall and long Elves, but you find yourself barely coming up to some of their hips. Your Goblin may have been adopted by a couple of loving Genasi and they taught you to speak Primordial instead of Goblin. The options listed under your chosen race are just suggestions to easily fit your character within their culture's society, but you can change things up to make your character truly yours. There may be limitations set by the DM; rarely will you find a Large Fairy or a Tiny Goliath, but if you have a good story-driven reason for different character options, anything can be possible. Below are open-ended options for customizing your race.   Ability Score Increase. Increase one ability score by 2, and increase a different one by 1.
Size. Your size is within one size option of your race's average size.
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Choosing a Class

Artificer
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard

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