Inventor
Description
Skill Proficiencies: Choose two from Arcana, History, Investigation, Medicine, Nature, and Survival
Tool Proficiencies: You have proficiency in one Artisan's Tools or Kit of your choice based on your inventing expertise. (For example, Smith's Tools if you tend to invent things made with metal.)
Languages: Choose one language of your choice.
Equipment: An apron, a half-realized blueprint of your next invention, an item from your youth that set you upon the inventing path (a tool from your time as an apprentice, etc.), a set of common clothes, and a pouch with 25 GP
Skill Proficiencies: Choose two from Arcana, History, Investigation, Medicine, Nature, and Survival
Tool Proficiencies: You have proficiency in one Artisan's Tools or Kit of your choice based on your inventing expertise. (For example, Smith's Tools if you tend to invent things made with metal.)
Languages: Choose one language of your choice.
Equipment: An apron, a half-realized blueprint of your next invention, an item from your youth that set you upon the inventing path (a tool from your time as an apprentice, etc.), a set of common clothes, and a pouch with 25 GP
Features
Inventive Foraging
You know exactly where to find or buy materials for your inventions. If in a town, you can easily find a shop that holds the items you need or you can find a person who will know where to find such items. In the wilderness, you have advantage on survival and nature checks when searching for building materials, based on your knowledge of the materials you use in your inventions.Suggested Characteristics
Source: Homebrew
Classes
ArtificerBarbarian
Bard
Blood Hunter
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
Backgrounds
All BackgroundsEquipment
Adventuring GearPrecious Gem Values
All Trinkets
Comments