World of Eraterna

Githzerai Gith

Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating their mental powers within the endless chaos of Limbo have imbued githzerai with the ability to shape psionic energy to protect themselves and probe minds.

Creating a Gith

Ability Score Increase. Your Intelligence score increases by 1.
Age. Gith reach adulthood in their late teens and live for about a century.
Size. Gith are taller and leaner than humans, with most being a slender 6 feet in height. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common and Gith.

Githzerai Traits

Mordenkainen Presents: Monsters of the Multiverse


Ability Score Increase. Your Wisdom score increases by 2.
Githzerai Psionics. You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait. Starting at 3rd level, you can cast the Shield spell with this trait. Starting at 5th level, you can also cast the Detect Thoughts spell with it. Once you cast Shield or Detect Thoughts with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
  • Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.
Mental Discipline. Your innate psychic defenses grant you advantage on saving throws you make to avoid or end the charmed and frightened conditions on yourself.
Psychic Resilience. You have resistance to psychic damage.

Mordenkainen's Tome of Foes Variant

Ability Score Increase. Your Wisdom score increases by 2.
Mental Discipline. You have Advantage on saving throws against the charmed and frightened conditions. Under the tutelage of monastic masters, Githzerai learn to govern their own minds.
Githzerai Psionics. You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast the Shield spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Detect Thoughts spell once with this trait, and you regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.

Githzerai Gith Civilizations

Githzerai Gith Characteristics

Githzerai have the strength to resist the chaos in the Plane of Limbo and have made a stronghold within the chaotic plane. Most Githzerai have chosen an austere and simple life of order and much of their personality can reflect those values. Below are some examples of characteristics of a Githzerai player character. You can use these to create your character or use them as springboards for your adventurer.  
d4Githzerai Personality Trait
1 All energy must be expended to a useful end. Frivolity is the first step to defeat.
2 Patience in all things. The first step in any venture is the most treacherous.
3 Emotions are a trap, meant to weaken the intellect and disturb the nerves. Pay them no heed.
4 Begin only those tasks you will finish. Strike only that which you will kill.
d4Githzerai Ideal
1 Faith. Zerthimon shall return, and I will be worthy to walk beside him.
2 Courage. The mind can master anything if it is unfettered by fear.
3 Duty. My people survive only because those like me place their needs above our own.
4 Freedom. No strong soul should be enslaved. Better to die first than live as another's puppet.
d4Githzerai Bond
1 Zerthimon provides an example of conduct that I strive to duplicate.
2 Menyar-Ag hand-picked me for my duties, and I will never betray the trust he showed in me.
3 Vlaakith and her toadies will be defeated, if not by me then by those who follow in my footsteps.
4 I will not rest until the last elder brain is destroyed.
d4Githzerai Flaw
1 I see Githyanki machinations behind every threat.
2 I believe in the supremacy of the gith and that Githzerai and Githyanki will align to rule the multiverse.
3 I respond to even minor threats with overwhelming displays of force.
4 The next time I laugh will be the first. The sound of merriment takes me to the edge of violence.
Source: Mordenkainen's Tome of Foes

Racial Options

There are a few options to make your character fit the ideas you may have. The Ability Score Increase, Size, and even Languages can all be customized to better fit your character's history. Maybe you come from a very hardy people, like the Dwarves, but your character can't handle even the slightest cold breeze, but they make up for it with their incredible intellect. You could have been born of the tall and long Elves, but you find yourself barely coming up to some of their hips. Your Goblin may have been adopted by a couple of loving Genasi and they taught you to speak Primordial instead of Goblin. The options listed under your chosen race are just suggestions to easily fit your character within their culture's society, but you can change things up to make your character truly yours. There may be limitations set by the DM; rarely will you find a Large Fairy or a Tiny Goliath, but if you have a good story-driven reason for different character options, anything can be possible. Below are open-ended options for customizing your race.   Ability Score Increase. Increase one ability score by 2, and increase a different one by 1.
Size. Your size is within one size option of your race's average size.
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Choosing a Class

Artificer
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard

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