Githyanki Gith
Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their children can reach adulthood.
A lanky people with skin tones of yellows, greens, and browns, githyanki complement their physical prowess with psionic might, instilled in them by mind flayers and cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver astral clouds.
Githyanki who reside in the Astral Plane can live indefinitely.
Age. Gith reach adulthood in their late teens and live for about a century.
Size. Gith are taller and leaner than humans, with most being a slender 6 feet in height. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common and Gith.Mordenkainen Presents: Monsters of the Multiverse Variant
Ability Score Increase. Your Strength score increases by 2.
Astral Knowledge. You can mystically access a reservoir of experiences of entities connected to the Astral Plane. Whenever you finish a long rest, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the Player’s Handbook, as you momentarily project your consciousness into the Astral Plane. These proficiencies last until the end of your next long rest.
Githyanki Psionics. You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait. Starting at 3rd level, you can cast the Jump spell with this trait. Starting at 5th level, you can also cast the Misty Step spell with it. Once you cast Jump or Misty Step with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.Mordenkainen's Tome of Foes Variant
Ability Score Increase. Your Strength score increases by 2.
Decadent Mastery. You learn one language of your choice, and you are proficient with one skill or tool of your choice. In the timeless city of Tu'narath, Githyanki have bountiful time to master odd bits of knowledge.
Martial Prodigy. You are proficient with light and medium armor and with shortswords, longswords, and greatswords.
Githyanki Psionics. You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast the Jump spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Misty Step spell once with this trait, and you regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.
A lanky people with skin tones of yellows, greens, and browns, githyanki complement their physical prowess with psionic might, instilled in them by mind flayers and cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver astral clouds.
Githyanki who reside in the Astral Plane can live indefinitely.
Creating a Gith
Ability Score Increase. Your Intelligence score increases by 1.Age. Gith reach adulthood in their late teens and live for about a century.
Size. Gith are taller and leaner than humans, with most being a slender 6 feet in height. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common and Gith.
Githyanki Traits
Mordenkainen Presents: Monsters of the Multiverse Variant
Ability Score Increase. Your Strength score increases by 2.
Astral Knowledge. You can mystically access a reservoir of experiences of entities connected to the Astral Plane. Whenever you finish a long rest, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the Player’s Handbook, as you momentarily project your consciousness into the Astral Plane. These proficiencies last until the end of your next long rest.
Githyanki Psionics. You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait. Starting at 3rd level, you can cast the Jump spell with this trait. Starting at 5th level, you can also cast the Misty Step spell with it. Once you cast Jump or Misty Step with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
- Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.
Mordenkainen's Tome of Foes Variant
Ability Score Increase. Your Strength score increases by 2.
Decadent Mastery. You learn one language of your choice, and you are proficient with one skill or tool of your choice. In the timeless city of Tu'narath, Githyanki have bountiful time to master odd bits of knowledge.
Martial Prodigy. You are proficient with light and medium armor and with shortswords, longswords, and greatswords.
Githyanki Psionics. You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast the Jump spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Misty Step spell once with this trait, and you regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.
Githyanki Gith Civilizations
Githyanki Gith Characteristics
Time does not move forward on the Astral Plane, where the Githyanki live, and as such, they are able to accomplish so many things in their lifetime. Some Githyanki master random interests they may have, others find that the infinite void of a timeless existence is far too boring. Githyanki adventurers can be found around Eraterna trying to break up the monotony of their perpetual life. Below are some ideas for building a Githyanki character with rolling tables. Use these as characteristics or use them as jumping-off points to further customize your adventurer.d4 | Githyanki Personality Trait |
---|---|
1 | When I'm bored I make my own excitement, and I'm always bored. |
2 | I treat others as if they were animals that simply don't know any better. |
3 | Violence is a spice that makes life worth living. |
4 | Old age is a concept that I find fascinating. Maybe someday I too will be aged. |
d4 | Githyanki Ideal |
---|---|
1 | Fidelity. Warriors are only as good as the vows they keep. |
2 | Power. The weak rule the strong. |
3 | Duty. It is by Vlaakith's will alone that I act. |
4 | Freedom. No strong soul should be enslaved. Better to die first than live as another's puppet. |
d4 | Githyanki Bond |
---|---|
1 | There is no greater duty than to serve the Revered Queen. |
2 | Humanity thrives only because we conquered the illithids. Therefore, what is theirs is ours. |
3 | Without battle, life has no purpose. |
4 | Life is but a spark in the dark. We all go dark, but those who dare can burn bright. |
d4 | Githyanki Flaw |
---|---|
1 | Hunger and thirst are unbearable pains to me. |
2 | I can't see a non-githyanki as a real threat. |
3 | I follow orders, regardless of their implications. |
4 | I start projects but never finish them. |
Source: Mordenkainen's Tome of Foes
Racial Options
There are a few options to make your character fit the ideas you may have. The Ability Score Increase, Size, and even Languages can all be customized to better fit your character's history. Maybe you come from a very hardy people, like the Dwarves, but your character can't handle even the slightest cold breeze, but they make up for it with their incredible intellect. You could have been born of the tall and long Elves, but you find yourself barely coming up to some of their hips. Your Goblin may have been adopted by a couple of loving Genasi and they taught you to speak Primordial instead of Goblin. The options listed under your chosen race are just suggestions to easily fit your character within their culture's society, but you can change things up to make your character truly yours. There may be limitations set by the DM; rarely will you find a Large Fairy or a Tiny Goliath, but if you have a good story-driven reason for different character options, anything can be possible. Below are open-ended options for customizing your race. Ability Score Increase. Increase one ability score by 2, and increase a different one by 1.Size. Your size is within one size option of your race's average size.
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
Choosing a Class
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