Biomancy Spells
Biomantic spells revolve around living matter and its manipulation. They can transform skin, repair wounds, spread disease, and even stimulate cellular metabolism.
Optional Rule: No Biomancy. If you’d rather not use the school of biomancy in your world, you can elect to use the alternative school of magic supplied with each biomancy spell in this book. In the following spell lists, the superscript letter after the name indicates the alternate school that can be used if you do not wish to include this school in your world (A, Abjuration; C, Conjuration; Ev, evocation; N, necromancy; T, transmutation).
Optional Rule: Alternative Schools. The list below details the spells from the SRD (free 5th-edition rules) that can belong to the school of biomancy instead of their original school. Alternatively, you can have the spell simultaneously belong to both schools of magic. A creature that learns a spell belonging to more than one school of magic (or prepares it, for classes that don’t learn spells) must dictate which school the spell is from when it is learned.
Pins & NeedlesEv
Spore CloudC
SwarmC
Cure Wounds
False Life
FlipperformT
Healing Word
Jump
Longstrider
Alter Self
Barkskin
Darkvision
EelskinEv
EndoleechEv
Enhance Ability
Enlarge/Reduce
Lesser Restoration
Mortiferous PulseN
PreserveA
Protection from Poison
Spider Climb
Sugar RushT
InfluenzaN
Mass Healing Word
Revivify
The BendsT
Water Breathing
Zippit!T
Stoneskin
Tentacle LashT
Contagion
FeverskinEv
Greater Restoration
Mass Cure Wounds
Heal
LungburstEv
Simulacrum
Shapechange
Optional Rule: No Biomancy. If you’d rather not use the school of biomancy in your world, you can elect to use the alternative school of magic supplied with each biomancy spell in this book. In the following spell lists, the superscript letter after the name indicates the alternate school that can be used if you do not wish to include this school in your world (A, Abjuration; C, Conjuration; Ev, evocation; N, necromancy; T, transmutation).
Optional Rule: Alternative Schools. The list below details the spells from the SRD (free 5th-edition rules) that can belong to the school of biomancy instead of their original school. Alternatively, you can have the spell simultaneously belong to both schools of magic. A creature that learns a spell belonging to more than one school of magic (or prepares it, for classes that don’t learn spells) must dictate which school the spell is from when it is learned.
Cantrips
Ferocious StrikeTPins & NeedlesEv
Spore CloudC
SwarmC
1st Level
Chameleon SkinTCure Wounds
False Life
FlipperformT
Healing Word
Jump
Longstrider
2nd Level
AidAlter Self
Barkskin
Darkvision
EelskinEv
EndoleechEv
Enhance Ability
Enlarge/Reduce
Lesser Restoration
Mortiferous PulseN
PreserveA
Protection from Poison
Spider Climb
Sugar RushT
3rd Level
HasteInfluenzaN
Mass Healing Word
Revivify
The BendsT
Water Breathing
Zippit!T
4th Level
FrogskinTStoneskin
Tentacle LashT
5th Level
Bone CageNContagion
FeverskinEv
Greater Restoration
Mass Cure Wounds
6th Level
Flesh to StoneHeal
LungburstEv
7th Level
RegenerateSimulacrum
9th Level
Mass HealShapechange
Source: Heliana's Guide to Monster Hunting
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