_Class_ |
Sub-Classes |
Features/Specialties |
Class Source |
Artificer |
|
Invention, Magic |
Eberron: Rising from the Last War |
|
Alchemist |
You Use Alchemical Brewing to Aid You in and out of Combat, Giving You Poisons and Boons for Every Situation |
Eberron: Rising from the Last War |
|
Armorer |
Armors Are Enhanced by Your Mechanical Magic, Providing a Variety of Strengths for Battle |
Tasha's Cauldron of Everything |
|
Artillerist |
Your Mighty Magic Is Focused through a Cannon of Your Making, Blowing Away Anything In Your Paths |
Eberron: Rising from the Last War |
|
Battle Smith |
A Mechanical Battle Companion of Your Own Creation Joins You In Combat and Through Your Daily Life |
Eberron: Rising from the Last War |
__Class__ |
Sub-Classes |
Features/Specialties |
Class Source |
Barbarian |
|
Melee, Tank, Rage |
Player's Handbook |
|
Path of the Ancestral Guardian |
Spirits or Your Ancestors Swirl Around You and Reduces Your Damage Taken |
Xanathar's Guide to Everything |
|
Path of the Battlerager |
Your Spiked Armor Strikes Fear and Pain in Anyone that Dares to Oppose You |
Sword Coast Adventurer's Guide |
|
Path of the Beast |
You Bestially Transform, Increasing Your Damage and Abilities |
Tasha's Cauldron of Everything |
|
Path of the Berserker |
Frenzied Rage Increases Attacks and Causes Immunity to Many Conditions |
Player's Handbook |
|
Path of the Storm Herald |
Magical Auras Surround You, Causing Damage or Resistances |
Xanathar's Guide to Everything |
|
Path of the Totem Warrior |
Totems of Your People Are Used to Increase Your Natural Abilities in a Variety of Ways |
Player's Handbook |
|
Path of Wild Magic |
Magic Pours Wildly Out When You Enter a Rage |
Tasha's Cauldron of Everything |
|
Path of the Zealot |
Your Devotion to You God Creates Magic to Bolster You in Battle in a Many Ways |
Xanathar's Guide to Everything |
_Class_ |
Sub-Classes |
Features/Specialties |
Class Source |
Bard |
|
Performance Magic, Bardic Inspiration |
Player's Handbook |
|
College of Creation |
You Can Create Objects Out of Thin Air with Your Magnificent Performances |
Tasha's Cauldron of Everything |
|
College of Eloquence |
Easily Convince Anyone of Anything with Your Words and Acts |
Tasha's Cauldron of Everything |
|
College of Glamour |
Performing Grants You a Wondrous Appearance, Bolstering Your Allies and Charming Others |
Xanathar's Guide to Everything |
|
College of Lore |
A Pursuit of Knowledge Leaves You with Many More Skills to Cut Down You Enemies |
Player's Handbook |
|
College of Spirits |
Recount Tales That Evoke the Spirits Themselves to Help Your Allies and Defeat Your Foes |
Van Richten's Guide to Ravenloft |
|
College of Swords |
Your Performance of Choice is the Art of The Blade, Used to Swiftly Dice Up Your Enemies |
Xanathar's Guide to Everything |
|
College of Valor |
Courage Pours from You and into Others through Your Awe-Inspiring Performances |
Player's Handbook |
|
College of Whispers |
Your Arts Cut to the Souls of Others, Striking Fear and Causing Damage to Their Minds |
Xanathar's Guide to Everything |
_Class_ |
Sub-Classes |
Features/Specialties |
Class Source |
Blood Hunter |
|
Blood Magic, Blood Sacrifice |
Homebrewed by Matt Mercer |
|
Order of the Ghostslayer |
Magic of the Undead is Harnessed to Turned and Used Against Them |
Homebrewed by Matt Mercer |
|
Order of the Lycan |
The Blood of Lycans Course through You, Giving You Feral Might |
Homebrewed by Matt Mercer |
|
Order of the Mutant |
Constant Mutations Alter You to Have Capabilities Far beyond the Common Person |
Homebrewed by Matt Mercer |
|
Order of the Profane Soul |
Arcane Knowledge and Evil Pacts Help you Hunt Even Bigger Evils Throughout |
Homebrewed by Matt Mercer |
_Class_ |
Sub-Classes |
Features/Specialties |
Class Source |
Cleric |
|
Holy Magic, Channel Divinity |
Player's Handbook |
|
Arcana Domain |
Arcane Knowledge Grants You Spells and Strength Against Celestials, Elementals, Fey, and Fiends |
Sword Coast Adventurer's Guide |
|
Death Domain |
Mastery of Death Gives Extra Destruction to Your Enemies |
Dungeon Master's Guide |
|
Forge Domain |
Call Upon the Inspiration of Your God to Buff or Create Items |
Xanathar's Guide to Everything |
|
Grave Domain |
Punish Those Who Hide From Death and Put Down Undead with the Power of Your Deity |
Xanathar's Guide to Everything |
|
Knowledge Domain |
Gods Give You Enhanced Knowledge to Exact Their Whims |
Player's Handbook |
|
Life Domain |
Life Spills Out from Your Magic, Giving Health to Those in Need |
Player's Handbook |
|
Light Domain |
Channel the Power of the Sun Through Your God to Light Your Path |
Player's Handbook |
|
Nature Domain |
Nature's Deities Spread Their Roots Though You, Giving You Powers from the Earth Around You |
Player's Handbook |
|
Order Domain |
Law and Order are Embodied in Your Grace, Allowing You to Embolden Your Allies and Bring Structure to Chaos |
Tasha's Cauldron of Everything |
|
Peace Domain |
Peace Flows from You to Others, Boosting Their Abilities and Healing Those You Touch |
Tasha's Cauldron of Everything |
|
Tempest Domain |
Storms Well Up Within You, Lashing Out to Your Foes Before You |
Player's Handbook |
|
Trickery Domain |
The Gods of Tricks and Schemes Give Lend You Their Gifts, Allowing You to Deceive Even the Most Observant Creatures |
Player's Handbook |
|
Twilight Domain |
Night Gives You Strength, Allowing You to Maneuver and Thrive in Darkness |
Tasha's Cauldron of Everything |
|
War Domain |
War Gods Bless You with Divine Might and Strength, Making You and Your Allies Unmatched in Battle |
Player's Handbook |
_Class_ |
Sub-Classes |
Features/Specialties |
Class Source |
Druid |
|
Natural Magic, Wild Shape |
Player's Handbook |
|
Circle of Dreams |
The Magics of the Feywild Allow You to Blend In and Navigate Through the World With Little to No Trace |
Xanathar's Guide to Everything |
|
Circle of the Land |
Magic from Your Homeland Grants You Extra Powers and Powerful Spells |
Player's Handbook |
|
Circle of the Moon |
Your Connection with Nature Makes Your Wild Shape a Force One Would Not Want to Contend With |
Player's Handbook |
|
Circle of the Shepherd |
Animal Spirits Come to Your Aid to Give You Magical Auras that Bolster Your Spirit |
Xanathar's Guide to Everything |
|
Circle of the Stars |
Stars Guide Your Path and Grant You Magic to Take On The Powers of the Nightly Heavens |
Tasha's Cauldron of Everything |
|
Circle of the Spores |
Your Magic Flows To and From Spores, Dealing Damage and Giving You Life |
Tasha's Cauldron of Everything |
|
Circle of Wildfire |
The Heart of Fire Beats with Yours, Giving You Control of Fire and a Spirit of Pure Fire |
Tasha's Cauldron of Everything |
_Class_ |
Sub-Classes |
Features/Specialties |
Class Source |
Fighter |
|
Melee, Ranged, Tank, Battle Maneuvers |
|
|
Arcane Archer |
Magic Flows from You Into Your Bow, Through Your Aimed Shots |
Xanathar's Guide to Everything |
|
Banneret |
Those That Fight Under Your Banner Are Bolstered By Your Mere Presence in Battle |
Sword Coast Adventurer's Guide |
|
Battle Master |
Combat Is an Art to You, One That You Have Studied and Strive to Perfect |
Player's Handbook |
|
Cavalier |
You and Your Mount Move as One In Seamless Combat That Strikes Fear in Your Enemies |
Xanathar's Guide to Everything |
|
Champion |
Constant Training Allows You to Strike with Precision, Surpassing Ordinary Warriors |
Player's Handbook |
|
Echo Knight |
An Echo of Yourself Manifests on the Battlefield, Used to Fight and Gain Advantages on Your Enemies |
Explorer's Guide to Wildemount |
|
Eldritch Knight |
You Wield Magic as Well as Your Weapon, Creating a Magical Bond Between You and Your Weapon |
Player's Handbook |
|
Gunslinger |
A New Weapon Has Come Onto the Battle Scene, and You Jumped at The Opportunity to Learn the Ways of the Gun |
Homebrewed by Matt Mercer |
|
Psi Warrior |
Telekinetic Powers Emanate from You Through Your Weapons, Increasing Your Attack and Resilience |
Tasha's Cauldron of Everything |
|
Rune Knight |
Giant Runes are Adorned Throughout Your Equipment, Bolstering Your Fighting Prowess |
Tasha's Cauldron of Everything |
|
Samurai |
You Are Indomitable In Battle and Out, Your Foes Cower and Your Unbreakable Resolve |
Xanathar's Guide to Everything |
_Class_ |
Sub-Classes |
Features/Specialties |
Class Source |
Monk |
|
Melee, Unarmed and Unarmored Combat Mastery, Ki Points |
Player's Handbook |
|
Way of the Astral Self |
Draconic Magic Influences Your Combat Prowess, Lending You Some of That Magic to Flow Through You Like the Dragons Themselves |
Tasha's Cauldron of Everything |
|
Way of the Ascendant Dragon |
You Tap Into Your Astral Self and Use This Otherworldly Body to Aid in Combat |
Fizban's Treasury of Dragons |
|
Way of the Cobalt Soul |
Dedication to Revealing Life's Mysteries Allows You to Strike True on Your Foes, Revealing Their Weaknesses and Secrets in Turn |
Homebrewed by Matt Mercer |
|
Way of the Drunken Master |
Your Unpredictable Movements, Inspired by the Inebriated, Confuse and Bewilder Even the Most Dexterous of Foes |
Xanathar's Guide to Everything |
|
Way of the Four Elements |
The Elements Bend to Your Will, Empowering Your Strikes, Stance, and Magic |
Player's Handbook |
|
Way of the Kensei |
Your Weapon is An Extension of Yourself and Your Wield It Like an Artists Wields a Brush, Painting a Canvas with Your Deft Movements |
Xanathar's Guide to Everything |
|
Way of the Long Death |
Studying Death and Its Mysteries has Granted You a Touch of Death with Every Strike |
Sword Coast Adventurer's Guide |
|
Way of Mercy |
Mercy Is a Kindness and You Dole Out That Kindness with Healing or, In Dire Cases, a Quick Death |
Tasha's Cauldron of Everything |
|
Way of the Open Hand |
Your Strikes Can Bend the Ki within Your Enemies, Shaking Their Resolve and Their Inner Soul |
Player's Handbook |
|
Way of the Shadow |
The Shadows Are Your Home and Your Can Slip In and Out of Them With Ease, Using Them to Your Advantage in Battle |
Player's Handbook |
|
Way of the Sun Soul |
You Hit With the Radiance of the Sun, Throwing Bolts of Radiant Energy and Fire Through Your Hands |
Xanathar's Guide to Everything |
_Class_ |
Sub-Classes |
Features/Specialties |
Class Source |
Paladin |
|
Holy Warrior, Channel Divinity |
Player's Handbook |
|
Oath of the Ancients |
A Devotion to Life and the Beauty of It Grants You Power over Fiends and Fey |
Player's Handbook |
|
Oath of Conquest |
The Darkness of the Nine Hells Wells In You, Helping You to Completely an Utterly Destroy Your Foes |
Xanathar's Guide to Everything |
|
Oath of the Crown |
Society and Civilization Hold Your Oath, Protecting Others Through Law and Order |
Sword Coast Adventurer's Guide |
|
Oath of Devotion |
You Hold Truth and Justice Above All, Using These Tenets to Fight the Trickery of Fiends and to Protect You Allies |
Player's Handbook |
|
Oath of Glory |
Admiration of Your Deeds is the Driving Force of Your Divine Magic, and Those That Witness Your Glory Are Smitten by It |
Tasha's Cauldron of Everything |
|
Oath of the Open Sea |
The Divine Calling of the Sea Brings You Purpose and You Use Your Prowess to Clear the Seas and other Paths of Those who Would Do Travelers Harm |
Homebrewed by Matt Mercer |
|
Oath of Redemption |
Using Diplomacy and Grace, You Believe Anyone Can Be Redeemed and That Violence is Only to Be Used as a Last Resort |
Xanathar's Guide to Everything |
|
Oath of Vengeance |
Nothing is Considered "Too Far" for You, When Those That Hurt Innocents Evade Justice, You Step In |
Player's Handbook |
|
Oath of the Watchers |
You Watch the Veils Between the Planes, Ensuring the Safety of the Denizens of Your Realm, Should Any Nefarious Beings Find Their Way to Your World, You Will be There to Snuff Them Out |
Tasha's Cauldron of Everything |
|
Oathbreaker |
Your Oath Broken, You Find The Strength Given to You by Your Former Benefactor is Twisted and Turned to Further Your Might and Pursuits of Power |
Dungeon Master’s Guide |
_Class_ |
Sub-Classes |
Features/Specialties |
Class Source |
Ranger |
|
Melee, Ranged, Nature Magic, Favored Enemy, Favored Terrain |
Player's Handbook |
|
Beast Master |
A Bestial Companion Aids You in and out of Battle and Stays by Your Side through All Things |
Player's Handbook |
|
Drakewarden |
You Have a Connection to a Magical Draconic Spirit, Giving You Access to Many Additional Strengths to Defeat Your Foes |
Fizban's Treasury of Dragons |
|
Fey Wanderer |
Fey Magic Surrounds You Wherever You Go, Granting You Mind Bending Powers to Win Over Others Through Talk and Action |
Tasha's Cauldron of Everything |
|
Gloom Stalker |
Darkness is Your Home and You Use Other's Fear of the Dark Unknown in Everything You Do |
Xanathar's Guide to Everything |
|
Horizon Walker |
You Guard the Doors to the Other Planes, Sometimes Siphoning the Powers Found within the Portals to Keep Your Worlds Safe from Those Who Wish to Wage Destruction |
Xanathar's Guide to Everything |
|
Hunter |
Studying Combat and Battle Tactics Gives You an Edge in All Physical Encounters with Your Enemies |
Player's Handbook |
|
Monster Slayer |
Magic Aids You Against Your Adversaries, Highlighting Their Weaknesses and Strengths, Allowing You to Eviscerate Them with This Knowledge. |
Xanathar's Guide to Everything |
|
Swarmkeeper |
Nature Spirits Whirl Around You, Assisting in Combat and out with Damage and Strength |
Tasha's Cauldron of Everything |
_Class_ |
Sub-Classes |
Features/Specialties |
Class Source |
Rogue |
|
Melee, Ranged, Sneak Attack, Expertise |
Player's Handbook |
|
Arcane Trickster |
Magic Has Enhanced Your Already Impressive Abilities, Granting You Spells and a Spectral Hand to Distract and Steal with Ease |
Player's Handbook |
|
Assassin |
You Can Blend Easily into Any Roll, Seamlessly Becoming Whomever You Want to Pretend to Be, Allowing You Endless Opportunities to Invisibly Take Out Your Enemies |
Player's Handbook |
|
Inquisitive |
Nothing Gets Past You; Lies, Hidden Objects, and Enemy Tactics are Easily Uncovered Under Your Watch Gaze |
Xanathar's Guide to Everything |
|
Mastermind |
You Have a Mind Above All Others and in One Moment You Learn Exactly How the Person Opposite of You Operates, Giving You Advantages in and out of Combat |
Xanathar's Guide to Everything |
|
Phantom |
Your Close Relationship with Death has Turned You to be Ghost Like and the Souls of the Dead Aid You in Your Abilities and Attacks |
Tasha's Cauldron of Everything |
|
Scout |
Nature Is Where You Feel Most Comfortable and Your Time There Has Given You Deft Movements and Swift Strikes |
Xanathar's Guide to Everything |
|
Soulknife |
Psionic Energy Wells within You, Bolstering Everything You Do and You Can Summon Weapons With This Psionic Power |
Tasha's Cauldron of Everything |
|
Swashbuckler |
Wielding a Blade Is a Fine Dance For You and You can Maneuver Easily and Around Anyone Before You While Your Charm Bests Even the Most Steely Resolve |
Xanathar's Guide to Everything |
|
Thief |
Anything You Want Is within Your Reach as Your Fast Hands and Quick Speed Allow You to Take Anything You Set Your Sights Upon |
Player's Handbook |
_Class_ |
Sub-Classes |
Features/Specialties |
Class Source |
Sorcerer |
|
Magic Flows Through Naturally, Meta Magic |
Player's Handbook |
|
Aberrant Mind |
Something Touched Your Mind in Your Past, Giving You Magic to Do the Same Magical Touch to Others, Be It for Good or Ill |
Tasha's Cauldron of Everything |
|
Clockwork Soul |
With a Connection to the Plane of Order, You Bring Order to the Chaos of the World, Taking Advantages and Disadvantages of Many Sorts Off the Battlefield |
Tasha's Cauldron of Everything |
|
Draconic Bloodline |
The Blood of Dragons Flow Through You, Giving You Powers Normally Reserved for Dragonkind and Features that Reflect Your Draconic Past |
Player's Handbook |
|
Divine Soul |
Magic of the Gods Course Through Your Veins, Allowing You Such Magics Typically Reserved for the More Holy of the World and Angelic Energy Emanates in Everything You Do |
Xanathar's Guide to Everything |
|
Runechild |
Runes Freckle Your Body, Emanating with Magical Energy from All Around You,Giving You the Ability to Absorb Incoming Damage and Bolstering Your Abilities |
Homebrewed by Matt Mercer |
|
Shadow Magic |
Magic from the Shadowfell Covers You in Darkness and Gives You Powers of Life and Death from That Shadowy Plane |
Xanathar's Guide to Everything |
|
Storm Sorcery |
Storms whelm in You and Winds, Thunder, and Lighting Lead You on Your Path of Great Elemental Power |
Xanathar's Guide to Everything |
|
Wild Magic |
Magic Bubbles Over within You, Spewing Out Randomly and without Warning for Your Enemies... and Your Friends |
Player's Handbook |
_Class_ |
Sub-Classes |
Features/Specialties |
Class Source |
Warlock |
|
Pact Magic, Given by a Powerful Benefactor |
Player's Handbook |
|
The Archfey |
A Being of the Fey Bestows It's Power and Knowledge to You, Giving You Access to Secrets of the Feywild, Beguiling or Scaring Minds Around You |
Player's Handbook |
|
The Celestial |
The Guiding Light of the Upper Planes Lead You Through Your Patron, Allowing You to Heal and Harm All Those that Stand Before You |
Xanathar's Guide to Everything |
|
The Fathomless |
A Creature of the Deep Oceans Imbues You with Parts and Powers of the Watery Depths, Giving You Reign Over Waters to Further Your Patron's Campaigns |
Tasha's Cauldron of Everything |
|
The Fiend |
A Demon, A Devil, or Something in between Gives You Power Beyond, Altering Your Fates and Hurtling You in and out of the Lower Planes to Appease Your Patron |
Player's Handbook |
|
The Genie |
A Noble Genie, a Ruler from the Elemental Planes, Grants You Powers of the Elements, Strengths and Resistances that All Will Envy |
Tasha's Cauldron of Everything |
|
The Great Old One |
From Beyond Memory or Understanding, a Creature Older than Time Attaches to You, You can Peer into the Minds of Others, Communicating and Breaking Them When Needed |
Player's Handbook |
|
The Hexblade |
The Darkness of the Shadowfell and Its Entities Flow Through You and the Items You Wield, Cursing Your Enemies to Suffer at Your Touch |
Xanathar's Guide to Everything |
|
The Undead |
With Your Patron Being a Creature that Laughs in the Face of Death, Undead Powers Surround You, Bolstering Yourself and Striking Fear and a Waking Death Unto Others |
Van Richten's Guide to Ravenloft |
|
The Undying |
Everlasting Life Grants Strange and Powerful Boons, You Are One with the Dead, Giving You Advantages Against Any Undead that Intend to Harm You |
Sword Coast Adventurer's Guide |
_Class_ |
Sub-Classes |
Features/Specialties |
Class Source |
Wizard |
|
Magic Learned through Study and Practice |
Player's Handbook |
|
School of Abjuration |
You Know that the Best Magic is That Which Protects Others and You Use Your Knowledge to Save Others from Harm |
Player's Handbook |
|
School of Bladesinging |
Elven Blade Magic Supports Your Casting Abilities, Allowing You to Weave Melee Attacks with Your Magic Seamlessly |
Tasha's Cauldron of Everything |
|
School of Chronurgy |
Time Is Your Specialty, and You Control It with Ease to Slightly Change the Events Happening Around You |
Explorer's Guide to Wildemount |
|
School of Conjuration |
You Can Manipulate the World Around You, Moving and Creating Objects and Sometimes Creatures Out of Thin Air |
Player's Handbook |
|
School of Divination |
The Future is Less Murky for You than It Is for Others; You Know the Outcome of Many Events That Will Happen, Though Maybe Not Exactly When Those Things Will Happen |
Player's Handbook |
|
School of Enchantment |
Charm Is Your Game and Those around You cannot Seem but to Be Under Your Command at Times, Leading Them to Do Things They May Not Want To |
Player's Handbook |
|
School of Evocation |
You Can Shape the Elements to Your Will, Saving You Allies Around You and Harming Even the Most Dexterous Enemies |
Player's Handbook |
|
School of Graviturgy |
Gravity Is Yours to Control; You Seem to Be Able to Bend the Weight of Objects and Creatures at Will, Making them Heavier or Lighter Based on What is Needed |
Explorer's Guide to Wildemount |
|
School of Illusion |
Spectacle and Flash are Used to Blind and Obfuscate the Senses of People Around, Giving You the Chance to Bend Reality to Be Whatever You Want |
Player's Handbook |
|
School of Necromancy |
Taboo to Some, Your Magic Taps into the Life Force of Others, Gaining Power While Cutting Others Down and Sometimes Bringing the Dead Back to Life |
Player's Handbook |
|
Order of the Scribes |
Your Spellbook is Your Closest Companion and Has Been Magically Awakened to Be Your Right Hand |
Tasha's Cauldron of Everything |
|
School of Transmutation |
Matter is Easy to Manipulate and You Can Change the Essence of Objects and Creatures to Help Your Cause |
Player's Handbook |
|
School of War Magic |
You Can Take a Hit and Hit Harder Back with the Training You've Been Through, Giving You Strengths In Fights that Most Spellcasters Lack |
Xanathar's Guide to Everything |
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