Werewolf
Wolves were the first creature fused with the Lycanthropic Curse by Vrayis, chosen for loyalty, speed, strength, and the ability to work together in packs made them a natural choice as guardians of his deep hidden laboratories. Were wolves make strong warriors and fearless defenders of whomever controls them or better whome they chose to give their loyalty to. Being both fast and strong makes them a fearsome foe on the field.
Pack Hunters: Were Wolves as a 2 act, may share any teamwork feats they possess with their allies for the duration of combat. Werewolves automatically gain any teamwork feats their allies possess for the duration of combat.
Fearless: Were Wolves may reroll any failed Fear saves and gain +1 bonus for each member of their pack that they can see or smell
Polymorph: Wolf
Hybrid: Large, the following benefits apply only when in Hybrid Form
Stats: +2 Str, +4 Dex
Defenses: +5 Natural Armor, +1 Dodge, may ware armor but it must be made for their hybrid form, +5 DR/Silver, +5 Natural Healing
Natural Attacks: 1d8+str Bite, 2x 1d6+str Claws(19 Crit). May take monsterous feats. May make a free trip attempt after hitting with natural attacks.
Intimidating Presence: +5 to Intimidation Checks
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