Ratfolk Vermin Ethnicity in Eraneth | World Anvil
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Ratfolk Vermin

Vermin are the commoners among Ratfolk communities. With no purposeful breeding they tend to be weaker, frailer, and more timid. This makes them little better then a slave class to the Ratfolk Elite. Occasionaly a stronger, brighter, or otherwise superior specimen can emerge from within the Vermin class, prove their worth and secure a place within the hold as an elite, but this is uncommon and often driven by genetics.

Naming Traditions

Feminine names

  • Aqzitch
  • Neri
  • Mimin
  • Rimmu

Masculine names

  • Thilk
  • Trual
  • Ramkag
  • Jenac

Family names

Vermin do not keep track of lineage and thus have no familial names

Culture

Major language groups and dialects

Low Chitterin, is a half language of squeeks, shirps, clicks and other such sounds that convey the very basics of communication. The lowest tiers of Ratfolk society are often kept such by their base language. While there are many branches of Chitterin that evolve in some social groups among the Vermin, they are confined and make more broad mass communication among them near impossible.

Culture and cultural heritage

Ratfolk Vermin tend to be too weak to survive on their own, breed to quickly when together, are driven out of most places due to disease and in general create terrible conditions to foster a thriving society. Ever on the brink of collapse and famine, Ratfolk have little notion of Culture. Music and art, while they do exist, are short moments of respite and never linger long enough to create tradition or consistency.

Shared customary codes and values

Open violence among the Vermin is harshly suppressed. It is generally considered good form to not gain the notice of the Elites guards, or otherwise draw too much attention within the vermin warrens. While open bloodshed is rare, extortion, theft, and other such things are common place and to be expected, as the stronger of the Vermin class pray upon the weaker.

Common Dress code

Vermin class wear whatever scraps they can find and generally try to go by unnoticed. This ensures they are not selected for the worst jobs of the Citadel. Those with ambition or ability will often buck this trend and attempt to stand out to prove themselves.

Art & Architecture

Most buildings of the Vermin class are ramshackle and hastily made of poor quality. There is little art to speak of but the occasional musical tune will present itself. Ratfolk prefer precusion and vocal performances when they have the opportunity.

Ideals

Beauty Ideals

Vermin tend to look for mates that can provide some level of relief to their current suffering. Tho few Ratfolk of this class mate for prolonged periods of time, stronger, faster, smarter, or better fed mates tend to garner the most attention.

Gender Ideals

The Ratfolk Vermin have no concept of gendered roles or work, their struggle to eek out an existence under the oppressive overlords and overpopulated nature of their swarms make survival of the utmost importance, and survival has little room for a gendered normative.

Courtship Ideals

Pairings are generally short lived and mutually exploitive. One mate will leave when another better prospect comes available or their partner can no longer provide the resources they previously did.

Vermin Heritage: The Vermin of the ratfolk survive by going unnoticed among other societies and even their own. You may attempt stealth actions with only lesser cover.   Ratfolk Feats
Unlikely Repairs - Feat 1
UNCOMMONRATFOLK

Requirements Ratfolk Ancestry

Action

Repair
Description Ratfolk have an uncanny knack for tinkering with things and making them work when it probably shouldn't. When you make a repair action, the HP result is doubled.
Skilled Scavengers - Feat 1
UNCOMMONRATFOLK

Requirements Vermin Heritage

Action

Subsist
Description Some ratfolk can only eek out their sustenance from careful scavenging of the citadel or countryside. You are trained in Survival. When you attempt a subsist action you may roll twice and take the better result.
Diseased - Feat 5
UNCOMMONRATFOLK

Requirements Vermin Heritage
Description While most Ratfolk tend to be carriers of various diseases, some become exceptional carriers of plague. If you contract a normal disease you may add the Virulent trait when you pass it to others.
Treacherous Ally - Feat 9
UNCOMMONRATFOLK

Requirements Vermin Heritage
Trigger Take Ranged or AoE Damage

Action

Reaction
Description Used to being packed in tight with other Vermin you have learned how to position others in front of you when danger is afoot. When you are the target of a ranged attack you may make a reflex save vs an adjacent allies perception DC. If you succeed you may move behind them changing the attacks target to them. If you are the target of an AoE attack you you may attempt to dive behind your ally. You must declare your reaction before your adjacent ally rolls, make your save as normal, if your save is higher then your target allies, they take your half damage as you move behind them.
Swarmers - Feat 13
UNCOMMONRATFOLK

Requirements Vermin Heritage, Overcrowd
Description Used to fighting in swarming packs, you know how to exploit enemies weakness with your massed teeth and arms. While overcrowding with other small creatures your enemies count as being flanked.

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