Hosguld Keep
Once a fortress to defend against the elements, now its walls have fallen into disarray as its once natural monster threats are sparse. The city now makes its money from various small trade and tourist attractions. As it is one of the older settlements still in existence, many historical oddities can be found here.
Demographics
Small wealth gap, varied race community
Government
Council of 5 leaders form the main governance. Each with their own domain of specialty for small decisions, most decisions are still brought forth to the council.
Defences
A large stone wall surrounds the City but it has fallen under disrepair
Industry & Trade
Mainly through trade, mercantile and tourism. Exports: fish, mercantile Imports: Metals, Magitech
Infrastructure
Paved walkways, various structures within the keep
Assets
Smithy, Goldsmith, various merchant stands in the bazaar
Guilds and Factions
Adventori has a chapter here, mostly for new recruits. The Slighted Void also has a heavy presence in the city's underbelly.
History
Once the bastion of civilization against the hordes of the wild, the rapid development of magitech has made the city's use as a fortress unnecessary causing the older parts of the city to fall into ruin
Architecture
Mainly stonework for older structures and marble for newer buildings and pavement.
Geography
Located on a peninsula, the city employs several lighthouses that are funded by trade taxation.
Natural Resources
Fish, farmland
Alternative Name(s)
Hosguld
Type
City
Population
1200
Inhabitant Demonym
Hos
Owning Organization
Remove these ads. Join the Worldbuilders Guild
Comments