Goblin Traits
- Creature Type. Humanoid.
- Size. Small.
- Speed. 30 feet.
- Darkvision. You have Darkvision with a range of 60 feet.
- Fey Ancestry. You have Advantage on saving throws you make to avoid or end the Charmed condition.
- Fury of the Small. When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
- You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.
Green Goblins
- Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
Red Goblins
- Desert Dweller: Gain advantage on (WIS) Survival checks while in desert setting.
Grey Goblins
- Camouflage Adaptation. When in dim light or darkness, the Grey Goblin has advantage on (DEX) Stealth checks made to hide.
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