Inventory
Everyone has 12 slots for items they can carry in their Inventory, each of these Slots are filled up by items of a "reasonable size" such as several small vials, or a sword. It's up to the GMs discretion and a bit of common sense to determine what is a reasonable size.
Carrying over 12 items is possible but after that point the Character is considered Over Encumbered.
Over Encumbrance has 3 stages to it, Stage 1 occurs when carrying over 12 items - this gives a -2 to all checks involving Dexterity and -5m to Movement.
Stage 2 is when someone is carrying 12 + their Strength Score - They will then get -4 to all checks involving Dexterity and -10m to Movement.
Finally Stage 3 is when someone is carrying 12 + their Strength Score x2 - They will then get -6 to all checks involving Dexterity and -15m to Movement.
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