Combat Casting + Modification in Envious | World Anvil
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Combat Casting + Modification

Casting and Modification in Combat work slightly different to normal.   Combat Casting replaces the Effect score depending on what is being targeted and the Status being called on. Targeting the Self is still a score of 6 and targeting a single other willing combatant is still 5.   If the Status being used is - Air, Earth, Fire, Water, Acid, Cold, Electric, Poison, Force Piercing or Slashing then instead of Effect it is 6- each effected combatants Dexterity score. This can go past 0.   If the Status is Psychic, Calm, Frighten, Joy or Sadness then instead of Effect it is 6- each effected combatants Wits score. This can also go past 0.   Finally if the Status is either Persuade or Summon then instead of Effect it is 6- each effected combatants Insight Skill. This can go past 0.   If this roll succeeds and is intended to do damage or harm another then a second 3d6 roll made against the opponents Defence Score. The roll result Minus the Defence Score is the Damage dealt. Otherwise the Secondary effects take place regardless of Damage such as scaring someone into running away for a turn or lighting them on fire.
Combat Modifications are quite different in that they can only be done on small or 1 Handed items, meaning the Item Size value will always be a 6 or 5 and the Uses will always max out at 1 so the value will always be 6. The rest of the roll is as normal and then the Modification will work as usual such as on a hit with a modified weapon.

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